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PENINGKATKAN HASIL BELAJAR SISWA MENGGUNAKAN MODEL JIGSAW DENGAN PERMAINAN PUZZLE DALAM PEMBELAJARAN IPS KELAS IV SDN KABUPATEN AGAM Febrina, Trisma Lidia
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 1, No 1 (2013): (Januari-Juli) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (247.038 KB) | DOI: 10.24036/e-jipsd.v1i1.544

Abstract

This research aim was to describe for improve students’ learning achievement with Jigsaw approach with puzzle game at primary school in Cingkariang Banuhampu. This study was a classroom action research consisting of two cycles. Each cycles consisted of planning action, observation, and reflecting. This data analyzed by using qualitative and quantitative approch. The subject at class student of IV SDN 13 Cingkariang with 24 student. The result of the research showed improve learning achievement with Jigsaw approach with puzzle game. Kata kunci : hasil belajar siswa; model jigsaw ; permainan puzzle
PENINGKATKAN HASIL BELAJAR SISWA MENGGUNAKAN MODEL JIGSAW DENGAN PERMAINAN PUZZLE DALAM PEMBELAJARAN IPS KELAS IV SDN KABUPATEN AGAM Febrina, Trisma Lidia
e-Jurnal Inovasi Pembelajaran Sekolah Dasar Vol 1, No 1 (2013): (Januari-Juli) e-JIPSD
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/e-jipsd.v1i1.544

Abstract

This research aim was to describe for improve students’ learning achievement with Jigsaw approach with puzzle game at primary school in Cingkariang Banuhampu. This study was a classroom action research consisting of two cycles. Each cycles consisted of planning action, observation, and reflecting. This data analyzed by using qualitative and quantitative approch. The subject at class student of IV SDN 13 Cingkariang with 24 student. The result of the research showed improve learning achievement with Jigsaw approach with puzzle game. Kata kunci : hasil belajar siswa; model jigsaw ; permainan puzzle