e-Jurnal Inovasi Pembelajaran Sekolah Dasar
Vol 1, No 1 (2013): (Januari-Juli) e-JIPSD

PENINGKATKAN HASIL BELAJAR SISWA MENGGUNAKAN MODEL JIGSAW DENGAN PERMAINAN PUZZLE DALAM PEMBELAJARAN IPS KELAS IV SDN KABUPATEN AGAM

Febrina, Trisma Lidia (Unknown)



Article Info

Publish Date
14 Mar 2013

Abstract

This research aim was to describe for improve students’ learning achievement with Jigsaw approach with puzzle game at primary school in Cingkariang Banuhampu. This study was a classroom action research consisting of two cycles. Each cycles consisted of planning action, observation, and reflecting. This data analyzed by using qualitative and quantitative approch. The subject at class student of IV SDN 13 Cingkariang with 24 student. The result of the research showed improve learning achievement with Jigsaw approach with puzzle game. Kata kunci : hasil belajar siswa; model jigsaw ; permainan puzzle

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Journal Info

Abbrev

pgsd

Publisher

Subject

Education

Description

The e-Jurnal of Elementary School Learning Innovation (e-JIPSD) is a vehicle for scientific publications originating from research and conceptual studies of lecturers, experts, education practitioners, teachers, and students who have a deep concern for progress and development as well as learning ...