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Implementasi Pembelajaran Berdiferensiasi Melalui Virtual Reality dalam Kurikulum Merdeka Rassyi, Sultan Fakhrur; Isro’ullaili; Mauludin, Nurman
Inspirasi : Jurnal Pendidikan dan Kebudayaan Vol 1 No 2 (2024): Transformasi Pendidikan Melalui Model dan Media Pembelajaran Berbasis Teknologi d
Publisher : Yayasan Penelitian Dan Pengabdian Masyarakat Sisi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69836/inspirasi-jpk.v1i2.148

Abstract

This study aims to examine the implementation of differentiated learning through Virtual Reality (VR) technology. Differentiated learning emphasizes the importance of accommodating individual students' learning needs based on their interests, levels of understanding, and learning styles. VR technology was chosen as an innovative tool to enrich the learning experience, allowing students to explore material immersively and interactively. This research employs a qualitative approach based on a literature review, analyzing relevant studies on differentiated learning, the use of VR technology in education, and its alignment with learning objectives. The findings indicate that VR has the potential to enhance student engagement and motivation in learning while supporting more flexible and personalized learning strategies. However, challenges such as technological infrastructure limitations and the need for teacher capacity building in effectively utilizing VR were identified. The conclusion of this study is that integrating VR into differentiated learning holds significant potential for achieving educational goals, provided there is adequate technological support and teacher capacity development.
Development of an augmented reality-assisted e-module on the virus topic to improve students' conceptual understanding and learning independence Mauludin, Nurman; Ismaniati, Christina; Rassyi, Sultan Fakhrur
Assimilation: Indonesian Journal of Biology Education Vol 8, No 2 (2025): July 2025
Publisher : Department of Biology Education, Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/aijbe.v8i2.91025

Abstract

The research and development aims to produce learning resources in the form of augmented reality-assisted e-modules on virus materials that are: (1) suitable for use, (2) practical, and (3) effective for improving material understanding and learning independence of high school grade X students. This type of research was research and development, using the development model ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The data analysis technique used was the MANOVA test with a significance level of 0.05. The results of this research and development are the product of an assisted e-module learning resource augmented reality on virus material for high school class X, with the following results: (1) feasible based on the results of the validity test by material experts, media experts, and trials with students, (2) effective based on material understanding test data, and student learning independence questionnaire, and (3) practical based on practicality questionnaire data. The data from the test results obtained a significance value of 0.013. This value shows the value obtained 0.05. Therefore, it can be stated that there is a significant influence of the use of assisted e-modules augmented reality on viral material to increase material understanding and student learning independence.