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Perancangan Aplikasi E-Voting Ketua OSIS Dan Wakil OSIS Pada SMK Nida El-Adabi Parung Panjang Berbasis Web Usman; Arief Yulianto, Muhamad
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 1 No. 4 (2023): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia
Publisher : CV. Shofanah Media Berkah

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Abstract

This research aims to develop and test a web-based E-Voting application as an alternative solution for the election of the President and Vice President of the Student Council (OSIS) at SMK Nida El-Adabi Parung Panjang. Based on previous findings, the conventional election process took 6 hours until the winners were announced and faced challenges such as low student participation and the potential for vote counting errors. To address these issues, the E-Voting application was developed to facilitate online voting by students through their personal devices. The waterfall method was employed in the development of this application, encompassing stages such as requirements analysis, design, implementation, testing, and maintenance. This research aims to examine the effectiveness and accuracy of the E-Voting application in the election of the OSIS President and Vice President, as well as analyze its impact on student participation in the democratic process at school. The waterfall method has proven to be effective in the development of the E-Voting application, making it a valuable guide for other schools interested in adopting similar technology for their election processes. The research outcomes can provide a better understanding of the use of E-Voting in the context of OSIS elections and contribute to the development of democratic systems in the school environment.
Aplikasi Mobile Pengenalan Huruf Dan Angka Untuk Anak TK Menggunakan Android Studio Kohirun, Moh.; Arief Yulianto, Muhamad
BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia Vol. 1 No. 5 (2023): BINER : Jurnal Ilmu Komputer, Teknik dan Multimedia
Publisher : CV. Shofanah Media Berkah

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Abstract

Dewi Sartika Kindergarten is one of the educational places for children in the Kp. Duren Sawit, Ex. Taju, Ciledug district. The learning process of children at an early age in kindergarten needs to be watched out for to avoid boredom in learning, and to be able to facilitate understanding in the learning process. The learning materials provided in the learning process are taken from the child's life processes aimed at facilitating understanding in children's learning. Android is one of the most popular mobile platforms in the world. Learning media applications were developed as a means to facilitate student learning activities. From the problems that occur, a mobile-based letter and number learning application will be built. It is hoped that parents can use cellphones as an attraction for children in learning, especially to recognize letters and numbers. In this application there are image and audio features to make learning the application easier. The results obtained from this research is to create an application that will help teach in teaching about the introduction of letters and numbers they are while carrying a cellphone that has the learning application installed.