Niken Rulian Suci, Niken Rulian Suci
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A Unity-Based Android Educational Game as an English Learning Media for SMPN 2 Palembang: Game Edukasi Android Berbasis Unity Sebagai Media Pembelajaran Bahasa Inggris SMPN 2 Palembang Niken Rulian Suci, Niken Rulian Suci; Azwardi; Fithri Selva Jumeilah
Jurnal Teknologi Informatika Multimedia Digital Vol 2 No 1 (2025): Maret
Publisher : Teknik Komputer Politeknik Negeri Sriwijaya

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Abstract

Mastering English is crucial as it is an international language. In Indonesia, English lessons have been included in the curriculum from an early age. However, some teaching methods are not aligned with the learning media used, making certain concepts difficult for students to understand. This can hinder their comprehension and proficiency at the early stages, which may affect their ability to acquire more complex language skills in later learning stages. To address this issue, this study develops an educational game as a learning medium with supporting features. The game development follows the Multimedia Development Life Cycle (MDLC) method, which consists of six phases: concept, design, material collection, assembly, testing, and distribution. Unity is used as the game engine. The research findings indicate that the educational game achieves an N-Gain of 67.98%, which falls under the "Moderately Effective" category. These results suggest that educational games can be a viable tool to enhance students' language learning experiences and comprehension.