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The Implementation of Android-Based Expert System Using Forward Chaining Method for Diagnosing Cat Diseases Sholihuddin, Ahmad Ahyar; Azizah , Nuril Lutvi; Findawati , Yulian; Mauliana, Metatia Intan
Journal of Technology and System Information Vol. 1 No. 1 (2024): January
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/jtsi.v1i1.2144

Abstract

The use of mobile devices is increasingly popular due to their user-friendly nature and portability. Expert systems are a component of artificial intelligence that can solve problems typically encountered by experts in determining diagnoses based on specific symptoms. Cats are captivating animals with adorable behaviors, which is why many people choose to have them as pets. As cat owners, it is important for humans to have knowledge about various diseases that can affect cats, as well as preventive measures and treatments to avoid negative impacts on the surrounding environment. The objective of this research is to develop an Android-based expert system application using the forward chaining method to diagnose cat diseases. The development of this system utilizes Android Studio software and employs blackbox testing for evaluation. Based on the research findings, it can be concluded that the implementation of the Android-based expert system application using the forward chaining method functions well, based on the questionnaire completed by 10 cat owners with 5 provided questions. The average result from the user satisfaction questions that have been presented is 88%. The system validation also yielded a result of 80% from 5 tests conducted with users. This application can also help alleviate the workload of veterinarians and cat owners in diagnosing cat diseases, although it cannot replace the role of a veterinarian.
Design of a Mathematics Learning Platformer Game Using Unity 2D: Desain Permainan Platformer Pembelajaran Matematika Menggunakan Unity 2D Handayani, Nana Nur Dwi; Taurusta, Cindy; Astutik, Ika Ratna Indra; Azizah , Nuril Lutvi
Indonesian Journal of Education Methods Development Vol. 20 No. 1 (2025): February
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijemd.v20i1.983

Abstract

General Background: Mathematics learning in early grades often faces low student interest, requiring innovative media. Specific Background: Game-based learning is widely used to increase engagement, yet platformer-based mathematics games for young learners remain limited. Knowledge Gap: Existing studies rarely integrate structured level progression and question-based scoring within elementary-level math games. Aim: This study aims to develop a 2D platformer game, “Math With Elysia,” using Unity to support basic mathematical understanding. Results: The game was developed using the Multimedia Development Life Cycle, equipped with level-based challenges, scoring systems, and interactive question checkpoints. Blackbox testing showed all features function properly, and questionnaire data from 20 students indicated positive responses, with an overall satisfaction rate of 87 percent. Novelty: The game integrates platformer mechanics with structured math tasks aligned with early-grade needs. Implications: The product can serve as an alternative digital learning medium that supports engagement and foundational numeracy skills for elementary learners. Highlights: • Platformer-based math learning• Usability proven through blackbox testing• Positive student perception Keyword: Mathematics Game, Unity 2D, Platformer, Educational Media, Elementary Students
Web-Based Library Information System for Prasung Village Community Services: Sistem Informasi Perpustakaan Berbasis Web untuk Layanan Masyarakat Desa Prasung Khasani, Ivan; Hindarto; Sumarno; Azizah , Nuril Lutvi
Indonesian Journal of Cultural and Community Development Vol. 16 No. 3 (2025): September
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/4vzd0h26

Abstract

General Background: Information technology adoption in community facilities is increasingly necessary to support organized public services. Specific Background: The Prasung Village Hall library managed borrowing, returns, and membership records manually, leading to inefficiencies and data risks. Knowledge Gap: Limited implementation of structured web-based systems in village libraries constrains systematic data management and service delivery. Aims: This study designed and implemented a website-based library information system tailored to the operational needs of the Prasung Village library. Results: The system computerized member registration, book cataloging, borrowing–return transactions, barcode generation, reporting, and fine management, verified through black-box testing with successful functional outcomes. Novelty: The integration of flowchart, DFD, ERD, and the waterfall model produced a context-specific digital library system for village-level services. Implications: The system supports organized library administration, reduces paper-based records, and provides structured access to educational resources for the local community.