Devianti, Wanda
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Development of Arduino-Based Rotating Wheel as a Physics Learning Media of Circular Motion Putri, Maharani Ayu Nurdiana; Krisnaningsih, Erina; Sya’roni, Imam; Devianti, Wanda
Jurnal Pendidikan MIPA Vol 23, No 2 (2022): Jurnal Pendidikan MIPA
Publisher : FKIP Universitas Lampung

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Abstract

Learning media was used to explain the theory and minimize misconceptions. 50% of physics teachers in East Java have difficulty creating learning media of circular motion. Therefore, researchers created an innovation learning media and analyze the perception of physics teachers to Arduino-based "Rotating Wheel" learning media (ABRW). This research used R&D design with a 4-D model. The subjects were 24 physics teachers throughout East Java and 35 students’s XII MA Jabal Noer, Sidoarjo. The instruments used the form of teacher and student response questionnaires and material expert validation sheets. The data analysis is the calculation of the average value of validation results. The result from the physics teacher's and student response more than 65.8% and 75% in very positive category and validation more than 85% with a very valid categori. Thus, it was concluded ABRW props are feasible to use as well as learning physics in a circular motion topic. Keywords: arduino, circular motion topic, learning media. DOI: http://dx.doi.org/10.23960/jpmipa/v23i2.pp821-831
Virtual Museum of Tsunami Project for Increasing Awareness of Disaster Risk Potential in Physics Class Devianti, Wanda; Anggaryani, Mita
Berkala Ilmiah Pendidikan Fisika Vol 10, No 3 (2022): OCTOBER 2022
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/bipf.v10i3.13380

Abstract

Virtual Reality (VR) development is expected to answer the problem of learning loss in education, especially in disaster mitigation studies. Using VR with artificial environments of scenes and objects appearing to be real, various disaster scenarios were made possible to learn. When this computer-enhanced learning was introduced to high school students, it could reduce both limitations and challenges of real-world learning. Visena (Virtual Museum of Tsunami) is virtual reality-based learning media in the form of a virtual museum which helps students understand the concept of waves and increase awareness of disaster risk potential in earthquakes and tsunamis. This study aims to test the validity, effectiveness, and practicality of Visena when it is implemented in a classroom setting. Visena was developed during the study using a 4D model of define, design, develop, and disseminate. Visena learning media were classified as very valid according to the validation process results. Student’s response were categorized very good despite a limited trial of Visena in class. Some students showed good performance with significant results when using Visena. It is recommended to use a smartphone to reduce dizziness when using glasses, and the material should be adjusted to the characteristics of the students. Therefore, an introduction to learning material and teacher assistance is needed.