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Education on the Importance of Waste Sorting at SDN 009 Simpang Kubu as an Effort to Control Waste Nur Asiah; Rani Rahmadini; Ahmad Fauzan; Fani Mustiana; Ganis N M Habeahan; Ilham Imanda; Lestari Handayani; Lestari Lature; Nur Atika Dewi; Yossy Juliana Gultom; Yanda Wilfidandi
Indonesian Journal of Advanced Social Works Vol. 2 No. 4 (2023): August 2023
Publisher : PT FORMOSA CENDEKIA GLOBAL

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55927/darma.v2i4.6252

Abstract

Simpang Kubu Village is one of the villages in Kampar District, Kampar Regency, Riau Province. In one of the elementary schools in Simpang Kubu Village, we Real Work Study Students conduct education at elementary schools in the village, namely at SDN 009 Simpang Kubu. The education delivered is related to waste sorting. Waste is a material that is wasted or disposed of from sources of human and natural activities that do not yet have economic value. The lack of concern of the Indonesian people regarding good waste sorting encourages us to conduct this education. This study aims to increase students' knowledge and awareness regarding how to sort waste properly and correctly according to existing waste categories.
EFEKTIVITAS MODEL PEMBELAJARAN TEAMS GAMES TOURNAMENT (TGT) DALAM MENINGKATKAN HASIL BELAJAR SISWA KELAS X Lestari Lature; Gusnardi; Fenny Trisnawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.29036

Abstract

This study aims to analyze the effectiveness of the Teams Games Tournament (TGT) learning model in improving the learning outcomes of class X students at MAN 1 Pekanbaru. The background of this study is based on the low learning outcomes of students in economics subjects which indicate that many students have not achieved the Learning Objective Achievement Criteria (KKTP). The research method used is quantitative with a One Group Pre Test - Post Test design. The research sample consisted of 32 class X.11 students selected by purposive sampling. Data were collected through learning outcome tests conducted before and after the implementation of the Teams Games Tournament (TGT) model. Data analysis techniques used the Gain Normality Test (N-Gain) and the Paired Sample T Test. The results showed that there was a significant increase in student learning outcomes after the implementation of the Teams Games Tournament model. This study concludes that the Teams Games Tournament learning model is effective in improving student learning outcomes and can be an alternative interesting and interactive learning strategy to increase student motivation and involvement in the teaching and learning process.