Hendrik, Hingrida Margarita Anastasia
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Fraction Card Media and Mathematics Learning Outcomes: An Experimental Study among Elementary School Students Penu, Marice Jublina; Hendrik, Hingrida Margarita Anastasia; Mbuik, Heryon Bernard
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49063

Abstract

This study aimed to determine the effect of fraction card media on mathematics learning outcomes in fraction material for fifth-grade students at SDN Tunfeu 1 Nekamese. The study employed a quantitative approach using a pre-experimental method with a One Group Pretest-Posttest Design. The population and sample consisted of 28 fifth-grade students selected using saturated sampling techniques. Data collection techniques included tests, observation, and documentation. Data analysis used descriptive statistics, normality tests, paired sample t-tests, and N-Gain tests. The findings showed that the average pretest score of 54.46 increased to 86.61 in the posttest. The hypothesis test indicated a significance value of 0.000 (<0.05) and t-count value of 16.493 > t-table 1.701, indicating that there was a significant effect of fraction card media on students’ mathematics learning outcomes. The N-Gain value of 0.712 was categorized as high. The study concludes that fraction card media effectively improves mathematics learning outcomes in fraction material among elementary school students. The use of concrete and interactive learning media helps students understand abstract mathematical concepts more meaningfully and actively.
PENGEMBANGAN FLIPBOOK BERBASIS KEARIFAN LOKAL INSANA UNTUK MENINGKATKAN PEMAHAMAN KONSEP GEOMETRI BANGUN DATAR DI SD NEGERI NEFOSENE Leu Insantuan, Maria Dea Gracia; Hano, Alvin Javier; Hendrik, Hingrida Margarita Anastasia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.49929

Abstract

ABSTRAK Penelitian ini bertujuan untuk mengembangkan media pembelajaran Flipbook berbasis kearifan lokal Insana pada materi geometri bangun datar, mengetahui kelayakannya, serta mengukur peningkatkan pemahaman konsep siswa. Jenis penelitian ini adalah Research and Development (R&D) menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Subjek uji coba adalah 12 siswa kelas IV SD Negeri Nefosene. Teknik pengumpulan data menggunakan observasi, angket, dan tes (pretest dan posttest). Hasil validasi ahli menunjukkan media sangat layak digunakan dengan persentase ahli media 96,88%, ahli materi 75,00%, dan ahli bahasa 95,00%. Tingkat kepraktisan media mencapai 100% dari respon guru dan 97,39% dari respon siswa yang masuk dalam kategori sangat praktis dan sangat baik. Penggunaan media terbukti efektif meningkatkan pemahaman konsep geometri bangun datar siswa, ditunjukkan oleh hasil uji Paired Sample t-test dengan nilai signifikansi 0,000 < 0,05 dan rata-rata indeks N-Gain sebesar 0,66 yang berada pada kategori sedang. Kesimpulannya, media Flipbook berbasis kearifan lokal Insana sangat layak, praktis, dan efektif digunakan dalam pembelajaran matematika di sekolah dasar.
PENGARUH PERMAINAN EDUKATIF ULAR TANGGA TERHADAP HASIL BELAJAR MATEMATIKA PADA MATERI PECAHAN SISWA KELAS V SDN OESAPA KECIL 2 Bikolo, Maria Ferdiana; Hendrik, Hingrida Margarita Anastasia; Nitte, Yulsy Marselina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53359

Abstract

This research is motivated by the low mathematics learning outcomes of grade V students of SDN Oesapa Kecil 2 in fractional materials. The learning process, which is still dominated by lecture methods and the lack of the use of interesting learning media, causes students to be less active and easily feel bored in participating in learning. This study aims to determine the influence of the snake and ladder educational game on mathematics learning outcomes in fractional material of grade V students of SDN Oesapa Kecil 2. The research method used is quantitative research with a pre-experimental type using the One Group Pretest-Posttest design. The research sample amounted to 28 students in grade V of SDN Oesapa Kecil 2. Data collection techniques are carried out through observation, tests, and documentation. The research instruments are in the form of pretest and posttest questions that have been tested for validity, reliability, differentiation, and difficulty. Data were analyzed using normality tests, hypothesis tests, and N-Gain tests. The results of the study show that the use of educational games of snakes and ladders has a positive influence on students' mathematics learning outcomes in fractional materials. This is shown by the increase in student learning outcomes after being treated using the snake and ladder educational game. In addition, students become more active, enthusiastic, and enthusiastic in participating in mathematics learning. Thus, the snake and ladder educational game can be used as an effective learning medium to improve the mathematics learning outcomes of elementary school students, especially in fractional materials.
PENGARUH PERMAINAN BOARD GAME PERSATUAN TERHADAP HASIL BELAJAR SISWA PADA MATERI PERSATUAN DALAM KEBERAGAMAN SISWA KELAS III SD GMIT OEPURA Kutiom, Karolina Trifonia; Hendrik, Hingrida Margarita Anastasia; Hano, Alvin Javier
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.53439

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya hasil belajar siswa pada mata pelajaran Pendidikan Pancasila materi Persatuan dalam Keberagaman di kelas III SD GMIT Oepura. Kondisi tersebut disebabkan oleh penggunaan metode pembelajaran yang masih konvensional serta kurangnya media pembelajaran yang interaktif sehingga siswa kurang aktif dalam proses belajar. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan permainan Board Game Persatuan terhadap hasil belajar siswa pada materi Persatuan dalam Keberagaman. Penelitian ini menggunakan pendekatan kuantitatif dengan metode eksperimen dan desain One Group Pretest-Posttest Design . Sampel penelitian berjumlah 26 siswa kelas III SD GMIT Oepura. Teknik pengumpulan data menggunakan tes hasil belajar berupa pretest dan posttest, sedangkan analisis data dilakukan melalui uji normalitas, uji hipotesis ( paired sample t-test ), dan uji N-Gain menggunakan bantuan SPSS versi 25. Hasil penelitian menunjukkan bahwa terdapat pengaruh yang signifikan penggunaan permainan Board Game terhadap Persatuan hasil belajar siswa. Hal ini dibuktikan oleh hasil uji hipotesis yang memperoleh nilai signifikansi (Sig. 2-tailed) sebesar 0,000 < 0,05 sehingga hipotesis alternatif diterima. Selain itu, hasil uji N-Gain memperoleh nilai rata-rata sebesar 0,6569 yang menunjukkan peningkatan hasil belajar pada kategori sedang menuju tinggi. Nilai rata-rata posttest juga lebih tinggi dibandingkan nilai rata-rata pretest setelah siswa memperoleh pembelajaran menggunakan media Board Game Persatuan . Dengan demikian, dapat disimpulkan bahwa permainan Board Game Persatuan berpengaruh signifikan dan efektif dalam meningkatkan hasil belajar siswa pada materi Persatuan dalam Keberagaman kelas III SD GMIT Oepura.
Pengaruh Kepemimpinan Transaksional Guru sebagai Classroom Leader terhadap Kedisiplinan Siswa Kelas V di UPTD SD Inpres Kuanino 2 Yukobsadi E. Boikope; Mbuik, Heryon Bernard; Hendrik, Hingrida Margarita Anastasia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61847

Abstract

This study was motivated by various forms of student indiscipline, including tardiness, noncompliance with school regulations, and delays in completing assignments. Teachers' transactional leadership is presumed to influence students' disciplinary behavior through the consistent implementation of classroom rules, supervision, and reinforcement strategies. This study aimed to determine the level of teachers' transactional leadership, the level of students' discipline, and the effect of teachers' transactional leadership on the discipline of fifth-grade students at UPTD SD Inpres Kuanino 2. The study employed a quantitative approach using an ex post facto research design. The population consisted of 27 fifth-grade students, all of whom were selected as the sample using a saturated sampling technique. Data were collected through observation, questionnaires, and documentation and analyzed using descriptive and inferential statistics. The results showed that teachers' transactional leadership at UPTD SD Inpres Kuanino 2 was categorized as good, with a mean score of 53.62. The data met the assumptions of normality and linearity, with Shapiro–Wilk significance values of 0.799 and 0.255 for the two variables and a Deviation from Linearity significance value of 0.620. Simple linear regression analysis revealed a significance value of 0.000 (< 0.05), indicating that teachers' transactional leadership has a positive and significant effect on student discipline. The regression coefficient was 0.815, and the coefficient of determination (R²) was 0.390, indicating that teachers' transactional leadership contributed 39% to student discipline, while the remaining 61% was influenced by other factors not examined in this study.
Pengaruh Media Kartu Punggung terhadap Pemahaman Konsep Matematika Siswa Kelas II SD Inpres Kuanino 2 Lumban Gaol, Sulastry Damayanti; Ati, Chintia M.P.; Hendrik, Hingrida Margarita Anastasia
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Posted
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.61959

Abstract

Mathematics conceptual understanding is an essential competency that needs to be developed from the elementary school level. However, the abstract nature of mathematical concepts can make it difficult for students to connect mathematical representations with meaningful understanding. This study aimed to examine the effect of using Kartu Punggung as an instructional medium on the mathematical conceptual understanding of second-grade elementary school students. This study employed a quantitative approach with a one-group pretest–posttest design. The participants were 20 second-grade students of SD Inpres Kuanino 2, selected through saturated sampling. Data were collected using a mathematical conceptual understanding test and an observation sheet of students’ learning activities. Data analysis involved the Shapiro–Wilk normality test and the Wilcoxon Signed-Rank Test because the data were not normally distributed. The results showed an increase in the students’ mean score from 61.0 on the pretest to 84.0 on the posttest, representing an increase of 23 points. The Wilcoxon Signed-Rank Test revealed a statistically significant difference between the pretest and posttest scores (Asymp. Sig. (2-tailed) < 0.001), with all 20 students showing improved scores after the intervention. Observation results also indicated good to very good student engagement, particularly in participation, cooperation, communication, and the activity of finding matching cards. These findings indicate that the use of Kartu Punggung has a significant positive effect on students’ mathematical conceptual understanding and can serve as an interactive and collaborative instructional medium in elementary mathematics learning