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Perancangan Buku Jurnal Untuk Membantu Meningkatkan Self-Love Dalam Mengatasi Quarter-Life Crisis Usia 18-24 Tahun Di Indonesia Menggunakan Metode Design Thinking Malik, Titania Aqila Fadia; Putra Prasetya, Bintang Pramudya; Sukmaraga, Ayyub Anshari
Innovative: Journal Of Social Science Research Vol. 4 No. 3 (2024): Innovative: Journal Of Social Science Research (Special Issue)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i3.12051

Abstract

Quarter-life crisis memiliki dampak signifikan pada kesejahteraan mental individu di masa dewasa muda dan dapat berpotensi menyebabkan tindakan bunuh diri. Self-love menjadi kunci dalam mengatasi krisis ini, namun hasil survei menunjukkan bahwa individu usia 18 hingga 24 tahun khususnya di Indonesia memiliki skor self-love terendah. Oleh karena itu, perancangan buku jurnal dilakukan untuk membantu meningkatkan self-love juga membantu mendapatkan umpan balik dari diri sendiri dan mengurangi hambatan quarter-life crisis. Penelitian ini menggunakan metode kualitatif dengan mengumpulkan data melalui observasi, wawancara, kuisioner, studi dokumentasi, dan studi pustaka kemudian didukung dengan metode perancangan design thinking. Buku jurnal yang dibuat mencakup aspek-aspek self-love yang kemudian disesuaikan dengan permasalahan quarter-life crisis menggunakan assestment dan ilustrasi yang menarik untuk diikuti. Uji coba dilakukan dengan tiga pengguna dan didapatkan hasil penurunan tingkat krisis, meskipun tidak signifikan secara keseluruhan. Sehingga meskipun perancangan buku tidak sepenuhnya menyelesaikan quarter-life crisis, buku jurnal ini tetap bermanfaat karena memberikan panduan untuk menghadapi fase ini dengan self-love.
Perancangan Aset Visual 3D Virtual Reality (VR) Gedung Universitas Ma Chung Sebagai Media Pengenalan Mahasiswa Baru Rahmadianto, Sultan Arif; Putra Prasetya, Bintang Pramudya; Soen, Wilson
Citradirga : Jurnal Desain Komunikasi Visual dan Intermedia Vol 5 No 02 (2023): Volume 05, Nomor 02, Oktober 2023
Publisher : Program Studi Desain Komunikasi Visual, Fakultas Sains dan Teknologi, Universitas Ma Chung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33479/cd.v5i02.852

Abstract

The rapid advancement of digital technology has brought significant benefits in addressing various human needs. Amidst this technological progress, Virtual Reality (VR) stands out as one of the most remarkable achievements in the world of technology. In recent years, VR has undergone rapid development, enabling users to experience deeper and more immersive interactions. This extends beyond the realms of entertainment and gaming, as VR has found widespread applications in education, training, art, and even the medical field. Universitas Ma Chung, a private university located in Malang Regency, is committed to delivering high-quality education and preparing graduates for national and international competitiveness. The university encompasses a range of facilities, including five main buildings: the Rectorate building, Bakti Persada, Student Center, Balai Pertiwi, and RnD. However, new students often possess limited information regarding these facilities, emphasizing the need for an effective and engaging medium for introducing these resources as part of academic service enhancement. The research methodology employed in this design utilizes a qualitative approach. The primary objective of this design is to create 3D visual assets to be utilized within the VR environment, serving as a tool for introducing new students. The outcome of this endeavor results in the development of 3D visual assets for the Rectorate building, Bakti Persada, Student Center, Balai Pertiwi, and RnD. The next researchers can leverage the aforementioned VR to create a more interactive and immersive orientation experience for new students. By utilizing the designed 3D visual assets, new students can virtually explore the university facilities before arriving on campus.