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Peningkatan Hasil Belajar Materi Sosialisasi dalam Masyarakat Menggunakan Media SEMASA Pada Peserta Didik Kelas VII SMP Negeri 29 Surabaya Latifa, Rima; Sriviyantiningrum, Nurul; Murtini, Sri
Innovative: Journal Of Social Science Research Vol. 4 No. 5 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i5.15002

Abstract

The purpose of this study was to use SEMASA media on the content of Socialization in the Community to improve student learning outcomes. Students of class VII E of SMP Negeri 29 Surabaya became the subjects of the study. This study used Collaborative Classroom Action Research (CAR) as its research methodology. This study was conducted in two cycles, with each cycle having four stages: planning, implementation, observation, and reflection. As many as 72.3% of students in cycle I successfully completed the learning outcomes of students classically, while in cycle II as many as 83.7% of students completed the learning outcomes. Based on the results of the study, it can be concluded that the use of SEMASA media can improve the learning outcomes of students in class VII E of SMP Negeri 29 Surabaya.
Penerapan Discovery Learning Mengggunakan Puzzle Kolaborasi untuk Meningkatkan Hasil Belajar dan Kerja Sama Peserta Didik Kelas VII SMPN 29 Surabaya Lismawati, Rina; Murtini, Sri; Sriviyantiningrum, Nurul
Innovative: Journal Of Social Science Research Vol. 4 No. 6 (2024): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v4i6.15066

Abstract

The objective of this research is to enhance learning outcomes and collaboration among students using the discovery learning model through collaborative puzzles. The study was conducted in Class VII B at SMP Negeri 29 Surabaya. This research is a collaborative classroom action research that includes planning, implementation, observation, and reflection. The results of this study indicate that the percentage of learning outcomes increased from Cycle I to Cycle II. The average score in Cycle I was 77.94, while in Cycle II it increased to 88.38. The percentage of classical completeness in Cycle I was 61.76%, whereas in Cycle II, it increased to 88.23%. Collaboration among students also improved across all groups. All groups showed improvement in Cycle II compared to Cycle I. The implementation of the discovery learning model using collaborative puzzle media can enhance both collaboration and learning outcomes.  
PENERAPAN MEDIA PERMAINAN DENGAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAMES TOURNAMENT (TGT) SEBAGAI UPAYA MENINGKATKAN HASIL BELAJAR PESERTA DIDIK DI KELAS IX-K SMP NEGERI 29 SURABAYA Alaauddin, Miftaahul; Bangun Setiya, Muhammad; Arikatul Antikah, Millah; Ayu Larasati, Dian; Sriviyantiningrum, Nurul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 2 (2024): Volume 09 No. 2 Juni 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i2.13669

Abstract

This research was conducted at SMP Negeri 29 Surabaya, where it is known that the problem faced by students is still low learning outcomes in Social Science lessons, so this research tries to provide solutions to the problems faced in SMP Negeri 29 Surabaya with the aim of improving student learning outcomes through the application of a cooperative learning model of the Teams Games Tournament (TGT) type as an effort to improve student learning outcomes in classes IX-K SMP Negeri 29 Surabaya in the even semester of the 2023/2024 academic year. The results showed that the implementation of the cooperative learning model of the teams games tournament (TGT) type had a positive impact on improving the learning outcomes of students in class IX K in social studies subjects. In cycle I, students who obtained complete learning outcomes amounted to 66% and in cycle II, students who obtained complete learning outcomes amounted to 80%. The Team Games Tournament (TGT) Type Cooperative Learning Model can improve the learning outcomes of students in class IX K SMP Negeri 29 Surabaya.