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Peningkatan Motivasi Belajar Dengan Pendekatan Bermain Pada Pelajaran PJOK Kelas III: Penelitian Jordan Agung Mubarak; Ardhi Mardiyanto Indra Purnomo; Mohammad Yunan Firmansyah
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 3 No. 4 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 3 Nomor 4 (April 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v3i4.428

Abstract

This study aims to find out whether the play approach can increase students' learning motivation In Physical Education (PE) learning, many students lack enthusiasm in participating in learning because learning is boring and uninteresting. The play method may be very effective because elementary school students aged 9-12 years old usually love to play. Children are generally more interested in fun activities, such as playing. These activities not only attract their attention, but also help in cognitive and social development. Additionally, playing can be an important means of learning to overcome challenges and interact with peers. By giving them the opportunity to play, we support their learning process in a playful atmosphere. This can encourage them to exercise and stay healthy and fit. PTK is carried out in 2 cycles with two meetings that discuss the topic of physical fitness. To evaluate students' perspectives on the learning carried out, data was collected through observation, documentation, and questionnaires. Research shows that the play method can greatly increase students' motivation to learn PE in grade III of SDN Bawang Kota Kediri.
Penerapan Permainan Tradisional Dalam Pembelajaran Pjok Untuk Meningkatkan Keterampilan Gerak Lokomotor Siswa Kelas IV di SDN Bawang 1: Penelitian Farel Kurniawan; Ardhi Mardiyanto Indra Purnomo; Mohammad Yunan Firmansyah
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 3 No. 4 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 3 Nomor 4 (April 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v3i4.438

Abstract

Berdasarkan tujuan penelitian untuk menerapkan permainan tradisional dalam pembelajaran pendidikan jasmani olahraga dan kesehatan guna meningkatkan keterampilan gerak lokomotor siswa kelas IV di SDN Bawang I, peneliti menggunakan metode penelitian tindakan kelas (PTK) yang dilaksanakan dalam dua siklus. Subjek penelitian ini melibatkan 23 peserta didik kelas IV, yang terdiri dari 13 siswa laki-laki dan 10 siswi perempuan. Instrument menggunakan tes kemampuan motorik dengan aspek keseimbangan, kelincahan dan kecepatan. Data diperoleh dan di analisis dengan deskriptif dengan presentase. Hasil penelitian pada Siklus I menunjukkan rata-rata nilai akhir sebesar 45,76%, sementara pada Siklus II, rata-rata nilai akhir meningkat menjadi 89,66%. Peningkatan ini tercermin dalam hasil penelitian yang menunjukkan bahwa sebagian besar siswa berhasil meningkatkan keterampilan pada aspek keseimbangan, kelincahan, dan kecepatan. Dengan begitu dapat terlihat adanya sebuah peningkatan pada setiap aspek berdasarkan konsep kriteria ketuntasan dan dapat disimpulan terjadinya peningkatan kemampuan motorik pada peserta didik kelas IV di Sekolah Dasar Negeri Bawang I melalui pendekatan permainan tradisional Gobak Sodor.
Meningkatkan Motivasi Belajar Kebugaran Jasmani melalui Permainan Estafet untuk Siswa Kelas 5 SD Negeri Bawang 1 Kediri: Penelitian Ayyala Haqqi Thoriq As-safa; Ardhi Mardiyanto Indra Purnomo; Mohammad Yunan Firmansyah
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 3 No. 4 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 3 Nomor 4 (April 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v3i4.451

Abstract

Students learning motivation in learning PJOK often experiences obstacles, especially in physical fitness material. The problem is caused by learning methods that are less innovative and varied. This study aims to increase motivation to learn physical fitness through a relay game approach. This research uses the Classroom Action Research (PTK) method with the Kurt Lewin model, which consists of two cycles. Each cycle includes planning, action, observation, and reflection stages. Data were collected through observation, documentation, and questionnaires to assess students' responses to learning. The results showed a significant increase in students' learning motivation after the implementation of the relay game. In the first cycle, an average of 50.72% of students showed a positive response to PJOK learning, and in the second cycle it increased to 69.28%. From this study it can be concluded that relay games can be an effective learning method in increasing students' physical fitness learning motivation. The game-based approach is proven to be able to increase student involvement and create a more fun and interactive learning atmosphere. Therefore, teachers are advised to continue developing innovative learning methods to improve the quality of physical education.
Peningkatan Motivasi Belajar melalui Permainan Kecil dalam Pemanasan pada Pembelajaran PJOK Kelas VI SDN Bawang 1 Kota Kediri: Penelitian Rahmadani Melia ZalzaBilla; Ardhi Mardiyanto Indra Purnomo; Mohammad Yunan Firmansyah
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 3 No. 4 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 3 Nomor 4 (April 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v3i4.572

Abstract

Students' learning motivation in Physical Education, Sports, and Health (PJOK) often faces obstacles due to monotonous and less varied teaching methods. This study aims to enhance students' learning motivation through the small games approach during the warm-up session before learning activities. The method used is Classroom Action Research (CAR) based on the Kemmis & McTaggart model, involving 27 sixth-grade students from SDN Bawang 1 Kota Kediri. This study was conducted in two cycles, with each cycle consisting of planning, implementation, observation, and reflection stages. The results show that the small games approach during warm-ups effectively increases students' motivation. In the first cycle, 48.1% of students strongly agreed with the warm-up game method, and this figure increased to 62.9% in the second cycle. Additionally, the average learning motivation score improved from 2.33 to 2.59. This improvement indicates that using small games enhances student engagement, readiness, and enthusiasm in PJOK learning. Based on these findings, it can be concluded that implementing small games in warm- ups positively impacts students' learning motivation. This method helps create a more enjoyable, interactive, and engaging learning environment, encouraging students to be more active in class. Therefore, this approach is recommended as an innovative teaching strategy for PJOK teachers to improve the effectiveness of learning in elementary schools.