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Optimizing Student’s Technology Literacy Potency with Readlang: An Innovative Approaches to Language Learning Mendrofa, Nur Shiyam; Zebua, Malili; Gulo, Lefis Niwati; Telaumbanua, Yasminar Amaerita
Bima Abdi: Jurnal Pengabdian Masyarakat Vol. 5 No. 3 (2025): Bima Abdi: Jurnal Pengabdian Masyarakat
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/bajpm.v5i3.2355

Abstract

Pelatihan ini bertujuan untuk mengoptimalkan literasi teknologi mahasiswa melalui pemanfaatan aplikasi Readlang sebagai pendekatan inovatif dalam pembelajaran bahasa. Readlang adalah platform e-reader daring yang memungkinkan pengguna menerjemahkan kata atau frasa secara instan, menyimpan kosakata, dan berlatih dengan flashcard. Metode yang digunakan adalah pendekatan deskriptif kualitatif melalui lokakarya interaktif yang melibatkan sepuluh mahasiswa semester dua dari Program Studi Pendidikan Bahasa Indonesia dan Bahasa Inggris di Universitas Nias. Peserta diperkenalkan pada sembilan fitur utama Readlang dan dibimbing secara langsung dalam penerapannya. Hasil observasi menunjukkan bahwa meskipun sebagian peserta mengalami kendala teknis di awal, seperti kesulitan login dan pengoperasian fitur lanjutan, semua masalah dapat diatasi melalui pendampingan fasilitator. Evaluasi kuesioner menunjukkan peningkatan signifikan dalam pemahaman teknologi, kemandirian belajar, serta kepercayaan diri peserta dalam menggunakan platform digital untuk pembelajaran bahasa. Pelatihan ini memberikan kontribusi penting dalam menyiapkan mahasiswa untuk mengintegrasikan teknologi secara mandiri dan berkelanjutan dalam proses belajar mengajar.
The Effect of Speech Disfluency on English Speaking Performance among Third-Semester Students: Manuscript Submission: Speech Disfluency in EFL Speaking Performance Mendrofa, Nur Shiyam; N.Cui, Siti Khafifah Shaleh; Zendrato, Oktoberlianus
Teaching English and Language Learning English Journal Vol. 6 No. 1 (2026): February
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/telle.v6i1.9965

Abstract

This study investigates the effect of speech disfluency on English speaking performance among third-semester students of the English Education Study Program at Universitas Nias. Grounded in psycholinguistic perspectives, speech disfluency is viewed as a natural outcome of cognitive processing during speech production, particularly in a second language context. A quantitative descriptive research design was employed, involving ten students selected through purposive sampling. Data were collected through audio-recorded English self-introduction tasks and transcribed for analysis. The analysis focused on identifying and quantifying common disfluency features, including fillers, repetitions, and pauses. The findings reveal that speech disfluency frequently occurs in students’ spoken English and is closely associated with difficulties in speech planning and lexical retrieval. Rather than indicating communicative failure, these disfluencies reflect ongoing language development among EFL learners. The study highlights the importance of considering speech disfluency as an informative aspect of speaking performance evaluation in higher education EFL contexts.
Developing Gamification Strategies to Boost English Speaking Skills: Manuscript Submission: Developing Gamification Strategies to Boost English Speaking Skills Mendrofa, Nur Shiyam; Zebua, Malili; Gulo, Lefis Niwati; Waruwu, Puspa Triyani; Laowo, Fitriyana Purnama S.; N.Cui, Siti Khafifah Shaleh; Zebua, Muharni Sartika; Waruwu, Yaredi
Teaching English and Language Learning English Journal Vol. 6 No. 1 (2026): February
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36085/telle.v6i1.9980

Abstract

Speaking skill is a crucial component of English language learning; however, many EFL students experience anxiety, low confidence, and limited opportunities to practice oral communication. This study aims to develop gamification strategies to boost English speaking skills among third-semester students of the English Education Study Program at Universitas Nias. The study employed a Research and Development (R&D) design using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The participants were ten students selected from one class with a total population of thirty-eight students. Data were collected through speaking tests, observation checklists, questionnaires, and documentation. The findings indicate that the developed gamification strategies increased students’ motivation, participation, confidence, and speaking fluency. These results suggest that gamification, when systematically designed, can serve as an effective instructional strategy for improving English speaking skills in higher education EFL contexts.