Achmad, Zacky Maulana
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Developing an AR Navigation System: Bridging Indoor and Outdoor Environments Achmad, Zacky Maulana; Sukaridhoto, Sritrusta; Zainuddin, Muhammad Agus
JOIV : International Journal on Informatics Visualization Vol 9, No 6 (2025)
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.9.6.3420

Abstract

Navigation systems are designed to assist people or objects in moving efficiently and accurately from one place to another by providing directions to reach a destination. There are two main types of navigation systems: Indoor Navigation, which involves navigation within indoor environments, and Outdoor Navigation, which is used in outdoor or open environments. Both have drawbacks, such as signal limitations in multi-floor buildings and hardware requirements. This study focuses on developing a Seamless Indoor-Outdoor Navigation System that integrates indoor and outdoor navigation within a single application, allowing users to seamlessly transition between environments without switching applications or requiring additional hardware. The development uses AR technology and Immersal, overlaying digital content such as 3D pinpoints and 3D paths onto the real world through smartphones to show destinations to users. Immersal SDK adds real-world location mapping, application development, and localization for indoor and outdoor environments. The system was implemented at the PENS Campus, and testing was conducted, including: 1) Navigation Testing, which demonstrated efficient route visualization in the D3, D4, and S2 buildings and PENS Road. 2) User testing with the PIECES Framework, involving 35 respondents, showed high satisfaction with a top score of 4.49 for Information. 3) Indoor-outdoor integration Testing confirmed the system’s success in navigating between environments. 4) Multilevel Floor Navigation Testing demonstrated its ability to navigate multi-floor buildings, 5) Software Testing showed the system's performance met targeted frame rates of 30 FPS for Android and 60 FPS for iOS devices.
Preliminary Development of Vircadia Virtual Reality Platform for Monitoring Water Quality Powered by Solar Panels Rante, Hestiasari; Achmad, Zacky Maulana; Suaib, Norhaida Mohd; Prasetya, Sonki; Avianto, Tiyo; Hermanu, Adhi Indra; Alfarezi, Fitratama; Wijaya, Ray Yusra
JOIV : International Journal on Informatics Visualization Vol 8, No 3-2 (2024): IT for Global Goals: Building a Sustainable Tomorrow
Publisher : Society of Visual Informatics

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62527/joiv.8.3-2.3188

Abstract

Climate change is a global issue that significantly challenges water resources, especially in regions with limited public awareness about water conservation. It manifests through rising global temperatures, shifting weather patterns, more frequent and intense natural disasters, and instability in water availability. These problems are worsened by low public awareness and the reliance on steam power plants for water pumps. Addressing these challenges requires educational media that raises awareness about the causes and impacts of climate change. This study introduces the early development of a Virtual Reality (VR) platform utilizing Vircadia, focused on creating a 3D world and monitoring water quality with the support of solar power. Vircadia, an open-source platform, offers developers the flexibility to build and host virtual worlds on their servers, providing greater control over the environment, scalability, and customization. With Vircadia, we can rapidly implement a VR platform that integrates custom assets from Blender and personalized avatars from Ready Player Me. Vircadia can seamlessly connect to IoT platforms via weblink, allowing for real-time monitoring of water quality parameters and enabling users to interact directly with and oversee IoT devices within the VR environment. This paper discusses why we chose Ready Player Me and Blender as platforms for building 3D avatars and assets, and Vircadia as the VR Platform. Additionally, it addresses challenges encountered when using Vircadia, such as asset optimization and IoT device integration. Future research will focus on optimizing asset quality, enhancing IoT integration, and implementing carbon emissions monitoring within the VR platform.