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Peranan Keluarga Sakinah Mawaddah Wa Rahmah Dalam Mempererat Kesatuan Bangsa Muhammad Sakir; Mursalim; Ahmad Syafi'i
Tasamuh: Jurnal Studi Islam Vol. 16 No. 1 (2024): Tasamuh: Jurnal Studi Islam
Publisher : LPPM IAIN Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47945/tasamuh.v16i1.1176

Abstract

Indonesia's failing educational output is an inescapable reality of life. The high failure rate is caused by inappropriate family education. This research aims to emphasize that the role of a sakinah, mawaddah, wa rahmah family through character education can strengthen national unity. Comprehensively, this paper examines; (1) What is the role of the family in character building? (2) Why can the existence of the family be said to be a pillar in society? and (3) What is the form of a family that is sakinah, mawaddah and wa rahmah? Through the library research method using a descriptive approach, this research shows that the family acts as an agent of national character building through fostering children at home, the family is also a pillar in society for the benefit of the people, and a good family is a family that is sakinah, mawaddah, wa rahmah.
PENERAPAN MODEL PEMBELAJARAN PAI BERBASIS DIGITAL (MICRO TEACHING) MODEL TEAM GAMES TOURNAMENT (TGT) Eliva Sukma Cipta; Ayu Lavenia, Bunga; Yanti Lestari; Windary Sri Patimah; Muhammad Sakir; Akbar Agung Gumelar
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.48410

Abstract

This study aims to describe the implementation of the Team Games Tournament (TGT) learning model based on digital media in Islamic Religious Education (PAI) learning through micro teaching activities. The background of this research is the need for innovative and interactive learning strategies in the digital era to increase student engagement and understanding, especially in learning the history of the Umayyad Dynasty. This study used a qualitative descriptive approach. Data were collected through observation, documentation, and reflective notes during the learning process. The digital media used in this study included YouTube as a learning resource, Canva as an educational game medium, and Wordwall as an interactive evaluation tool. The results showed that the implementation of the digital-based TGT model created a more interactive, enjoyable, and student-centered learning atmosphere. Students demonstrated higher motivation, active participation, and better understanding of the material through group collaboration and academic games. In addition, the use of digital media helped teachers present historical material more visually and attractively. Although there were several obstacles, such as limited time and technological readiness, overall, the implementation of digital-based learning was proven effective in supporting the learning process of Islamic Religious Education in the modern educational era.