Aning Triastuti
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Upaya Meningkatkan Hasil Belajar Siswa Kelas III SDN Uteran 01 melalui Penerapan Experiental Learning pada Mata Pelajaran IPA Materi Hewan di Sekitar Kita Al Ainy Imana Anshari; Vivi Rulviana; Aning Triastuti
Jurnal Pustaka Cendekia Pendidikan Vol. 2 No. 3 (2025): Jurnal Pustaka Cendekia Pendidikan, Volume 2 Nomor 3, Januari - April 2025
Publisher : PT PUSTAKA CENDEKIA GROUP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70292/jpcp.v2i3.86

Abstract

The low learning outcomes of students in science subjects, particularly in the material about animals around us, is one of the main issues in primary education. Previous research has shown that students' science learning outcomes often demonstrate unsatisfactory achievement. Survey data from various sources indicate that the percentage of students who meet the learning objectives for this material is below the standards set in the national curriculum. The purpose of this study is to identify efforts to improve the learning outcomes of third-grade students at SDN Uteran 01 through the implementation of Experiential Learning in the Science subject, focusing on the material of animals around us. The method used in this research is the Classroom Action Research method, involving 15 students. The data collection method employed is testing. The results of the study indicate that the Experiential Learning method has a positive impact on improving the learning outcomes of third-grade students at SDN 01 Uteran in the Science subject related to animals around us.
Peningkatkan Hasil Belajar melalui Pendekatan Culturally Responsive Teaching (CRT) pada Materi Bangun Datar Kelas 2 SDN Uteran 01 Kiki Echa Ardianti; Vivi Rulviana; Aning Triastuti
Jurnal Pustaka Cendekia Pendidikan Vol. 2 No. 3 (2025): Jurnal Pustaka Cendekia Pendidikan, Volume 2 Nomor 3, Januari - April 2025
Publisher : PT PUSTAKA CENDEKIA GROUP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70292/jpcp.v2i3.87

Abstract

The main challenge in mathematics learning at the elementary school level, particularly in the topic of flat shapes, is often related to students' low interest in mathematics, which is perceived as abstract and difficult to understand. The purpose of this study is to analyze the improvement of learning outcomes through a Culturally Responsive Teaching (CRT) approach in the topic of flat shapes in grade 2 at SDN Uteran 01. The research method used is Classroom Action Research (CAR) in two cycles, with a total of 8 students participating in the study. Data collection techniques include tests, and the data analysis technique used is descriptive analysis. The results of the study indicate that the Culturally Responsive Teaching approach, using examples of traditional foods such as wajik , onde-onde jenang, lapis, klepon in the mathematics lesson on flat shapes, has proven effective in improving students' learning outcomes. This is evidenced by the improvement in learning outcomes, where in cycle 1, most students achieved very poor results, but in cycle 2, the majority of students achieved good results.
Upaya Meningkatkan Hasil Belajar Siswa Kelas V melalui Penerapan Experiental Learning pada Mata Pelajaran IPAS Maya Arum Prastiti; Vivi Rulviana; Aning Triastuti
Jurnal Pustaka Cendekia Pendidikan Vol. 2 No. 3 (2025): Jurnal Pustaka Cendekia Pendidikan, Volume 2 Nomor 3, Januari - April 2025
Publisher : PT PUSTAKA CENDEKIA GROUP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70292/jpcp.v2i3.88

Abstract

This research aims to improve the learning outcomes of class V students in science subjects by applying the Experiential Learning method on food chain material. The method used in the research is Classroom Action Research (PTK) with an Experiential Learning learning design. The research respondents were 12 class V students at SDN Uteran 01 with research instruments in the form of observation sheets to measure student learning outcomes. The research procedure consists of pre-cycle, cycle one and cycle two stages. At the pre-cycle stage, an initial evaluation is carried out in the form of a pre-test to measure student understanding before implementing the Experiential Learning approach. Furthermore, in cycles one and two, an evaluation was carried out in the form of a post test to measure the extent of students' level of understanding after following learning using the Experiential Learning approach. The results showed that at the pre-cycle stage there were 2 students (17%) who achieved a completeness score, this increased in cycle one to 8 students (67%) and again there was an increase in cycle two, namely reaching 10 students (83%) with a score completeness meets the criteria. So it is concluded that the application of Experiential Learning in learning food chains in science subjects significantly improves student learning outcomes.
INTEGRASI PEMBELEJARAN STEAM DAN COMPUTATIONAL THINKING BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN PEMAHAMAN MATERI GAYA GESEK PADA SISWA KELAS IV SDN UTERAN 01 Pinta Styaning Pambudi; Vivi Rulviana; Aning Triastuti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04, Desember 2024.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20437

Abstract

Classroom action research generally aims to improve the quality of learning for class IV students at SDN Uteran 01. In particular, it aims to: (1) Describe the implementation of integrated STEAM and Computational Thinking style learning based on local wisdom; and (2) Knowing the extent of understanding of the concept of integrated friction force in STEAM and Computational Thinking based on local wisdom. The research was carried out in two cycles, where each cycle consisted of planning, implementation, observation and reflection stages. Cycle I consists of two meetings, as does Cycle II. The data analysis techniques used are descriptive and comparative. Student activity data is explored using the Student Activity Observation Sheet, while data on student learning outcomes is explored using concept understanding tests. The results of the research showed that: (1) The average percentage of students' conceptual understanding of friction material at the pre-cycle stage was 30% (less understanding); (2) The average percentage of students' conceptual understanding of friction material increased by 65% (misconceptions) after implementing the integration of STEAM and CT based on local wisdom (gasing); and (3) After carrying out reflection in cycle I, cycle II was carried out with the result that the average percentage of students' concept understanding increased by 85% (concept understanding).
PENERAPAN PENDEKATAN CRT MELALUI PERMAINAN TRADISIONAL ENGKLEK UNTUK MENINGKATKAN HASIL BELAJAR BAHASA INGGRIS PESERTA DIDIK KELAS V Natalia, Krismi; Vivi Rulviana; Aning Triastuti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.20492

Abstract

This study aims to improve the English learning outcomes of fifth-grade students of SDN Uteran 01 Madiun through the implementation of the Culturally Responsive Teaching (CRT) approach using the traditional game engklek. The research employs a classroom action research method conducted in two cycles, with each cycle consisting of the stages of planning, acting, observing, and reflecting. The results show that the application of CRT through the engklek game successfully enhanced students’ learning outcomes, as evidenced by an increase in the average student scores that exceeded the Learning Achievement Criteria (KKTP). Furthermore, student motivation and engagement in the learning process also significantly improved. Thus, this approach can be an effective alternative for more contextual and meaningful English learning.