Nur Amalia, Shofi
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PENGEMBANGAN COMIC BOOK BERBASIS AUGMENTED REALITY MATERI KERAGAMAN BUDAYA INDONESIA SISWA KELAS IV UPT SDN SENTUL 4 KOTA BLITAR Wahyu Difa Agustiya; Nur Amalia, Shofi; Wafa, Khoirul
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17296

Abstract

The aim of this research is to create a product developed from the 4th grade elementary school learning environment in the form of augmented reality-based comic book. In this research, ADDIE is used in a series of processes including analysis, design, development, implementation and evaluation (research and development) of models and development methods. The measurement tools used by researchers in this research are tests and questionnaires. Product validation tests are carried out by material, media and language experts, and surveys are evaluated by class teachers. Expert validation testing shows over 87% effectiveness. The eligibility test will be carried out 100% by the class teacher. Meanwhile, the calculated average category growth rate increased by 93.6%.
PENGEMBANGAN E-LKPD BERBASIS WORDWALL WEB PADA MATERI BENTUK INDONESIAKU SISWA KELAS V SDN SENTUL 04 KOTA BLITAR Essa Dianti, Putri; Tri Oktaviani, Ragil; Nur Amalia, Shofi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i4.17404

Abstract

This research intends to develop a Wordwall Web-based E-LKPD with the material "My Indonesian Form" for class V students at SDN Sentul 04 Blitar City, determine the feasibility of the developed Wordwall Web-based E-LKPD, and determine the effectiveness of using the Wordwall Web-based E-LKPD in learning the material " "My Indonesian Shape" for fifth grade students at SDN Sentul 04, Blitar City. A research and development (R&D) approach with the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model was used in this research. It is hoped that the results of this research will be able to increase students' interest and motivation in learning, facilitate more interactive and enjoyable learning, provide effective alternative learning media, and improve the quality of teaching and learning in schools through the use of technology-based learning media.
PENGEMBANGAN MEDIA UNBIL MODEL KOOPERATIF TIPE STAD UNTUK MENINGKATKAN KEMAMPUAN BERHITUNG SISWA KELAS 3 SD NEGERI TLOGO 02 BLITAR Novitasari, putri; Nur Amalia, Shofi; Tri Oktaviani, Ragil
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 8 No. 3 (2025)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/am3asf66

Abstract

This study aims to develop an innovative learning medium in the form of a card game called UNO Bilangan (UNBIL), integrated with the Student Teams Achievement Division (STAD) cooperative learning model. The primary objective of this development is to improve the numeracy skills of third grade elementary school students, particularly in addition and subtraction of whole numbers. The background of this study is based on the limited use of concrete learning media in mathematics instruction, low student learning motivation, and teachers’ difficulties in designing creative and engaging instructional media. The research method employed was Research and Development (R&D) using the ADDIE development model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. The research subjects were third-grade students of SD Negeri Tlogo 02 Blitar. Data collection instruments included expert validation questionnaires, teacher feasibility questionnaires, and pretest and posttest assessments to measure students’ learning improvement. The results indicate that the UNBIL learning media meets the criteria of validity and feasibility based on evaluations from experts and educational practitioners. The effectiveness of the UNBIL media in enhancing students’ numeracy skills was demonstrated through N-Gain analysis, which yielded an average score of 0.73, categorized as high according to Hake’s criteria (1999). This finding suggests that the integration of UNBIL media with the STAD learning model is effective in improving students’ learning outcomes in whole number topics. In conclusion, UNBIL learning media based on the STAD model serves as an effective, innovative, and engaging alternative for mathematics instruction in elementary schools, contributing to increased student participation and conceptual understanding.