Aru Fantiro, Frendy
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PENGEMBANGAN MEDIA POP UP BOOK MENGGUNAKAN PERMAINAN ULAR TANGGA PADA MATA PELAJARAN IPAS KELAS IV Daeng Firda Tussofa, Auliya; Galuh Danawati, Murtyas; Aru Fantiro, Frendy
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09 No. 04 Desember 2024 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

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Abstract

Tujuan penelitian ini yaitu Mengembangan Media Pop Up Book Men ggunakan Permainan Ular Tangga Pada Mata Pelajaran IPAS Kelas IV dengan menggunakan model ADDIE yang memiliki lima tahapan yaitu analisis, desain, pengembangan, implementasi, dan evaluasi. Teknik analisis data yang dilakukan yaitu analisis data kualitatif dan analisis data kuantitatif dengan tujuan untuk mengetahui bagaimana pengembangan media pembelajaran pop up book saat digunakan di kelas IV. Hasil penelitian menunjukkan pengembangan media pop up book menggunakan permainan ular tangga memperoleh hasil validasi materi sebesar 92% dan validasi media sebesar 86%. Kedua validasi tersebut masuk kategori sangat valid diimplementasikan. Sedangkan angket respon peserta didik mendapat nilai sebesar 94,5% dan hasil angket respon guru sebesar 90%. Dari kedua angket respon tersebut masuk dalam kategori sangat baik. Hal ini dapat diartikan bahwa pengembangan media pop up book menggunakan permainan ular tangga pada mata pelajaran IPAS dapat menarik perhatian dan minat peserta didik serta aktif dalam proses pembelajaran.
Blended learning atau full online: Meningkatkan mood dan motivasi siswa selama era new normal Aru Fantiro, Frendy; Arifin, Bustanol; Muzakki, Abdurrohman; Setiawan, Edi
Jurnal SPORTIF : Jurnal Penelitian Pembelajaran Vol 8 No 1 (2022): Jurnal SPORTIF: Jurnal Penelitian Pembelajaran
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1640.613 KB) | DOI: 10.29407/js_unpgri.v8i1.17507

Abstract

The purpose of this study is to improve students' mood state and motivation to learn through blended learning versus full online. This research is quantitative with the use of experimental methods. Participants in this study were students from University of Muhammadiyah Malang (n=42) who take physical education courses. The forty-two participants were allocated to the blended learning group (n=21) and full online group (n=21). The instruments in this study used the mood states and motivation questionnaire. The intervention program was carried out for four weeks with three weekly meetings. The raw data in this study will be analyzed using the SPSS application to find the mean and standard deviation, normality test, and homogeneity test. Independent sample t-test was used to test the difference in pre-test and post-test mood state scores and student motivation. The level of significance used in this study is 0.05. The study results found that there was a significant difference in effect between blended learning and full online and the data proved that blended learning had a better effect than full online. This research contributes to developing a learning system that can be used in the new normal era so that lecturers can create optimal lectures.