Purwanto, Eko Tristyo
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PENINGKATAN MOTIVASI BELAJAR INFORMATIKA MATERI SISTEM KOMPUTER MELALUI PLATFORM GIMKIT PADA SISWA KELAS 7 SMPN 15 MALANG Wulandari, Rizka Safitri; Kirana, Kartika Candra; Purwanto, Eko Tristyo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume 10 Nomor2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.25795

Abstract

Low student motivation in Informatics, particularly on Computer Systems, is a challenge in the digital era. This study aims to examine the effectiveness of the Gimkit platform in enhancing the motivation and activeness of 7th-grade students at SMPN 15 Malang. A quantitative approach with a quasi-experimental design was used. Instruments included an ARCS-based motivation questionnaire and an observation sheet. The findings show that students using Gimkit were more motivated and active than those in conventional classes. Gimkit was found effective in capturing attention, providing relevance, building confidence, and fostering learning satisfaction.
ANALISIS USABILITY MEDIA PEMBELAJARAN INTERAKTIF LANGIT MAYA TENTANG CYBERBULLYING PADA SISWA KELAS VIII SMP NEGERI 15 MALANG Latif, Rafika; Kirana, Kartika Candra; Purwanto, Eko Tristyo
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.31540

Abstract

The rapid advancement of digital technology has introduced various social challenges among adolescents, one of which is cyberbullying. Low levels of digital literacy and limited student understanding of this issue demand contextual and engaging learning innovations. This study aims to analyze the usability level of the interactive learning media Langit Maya, developed to deliver educational content about cyberbullying to eighth-grade students at SMP Negeri 15 Malang. This research employed a descriptive quantitative method using the System Usability Scale (SUS) instrument consisting of 10 Likert-scale statements. Data were collected from 30 students who used the media during a learning session and analyzed using the standard SUS calculation. The results showed that the average usability score of Langit Maya was 77.5, categorized as “Good” and “Acceptable.” Most students reported that the media was easy to use, comfortable, and effective in helping them understand the concept of cyberbullying. These findings indicate that Langit Maya possesses a high level of usability and can serve as an alternative digital learning tool that responds to the needs and characteristics of students in the digital age.