Putri Sarah, Ririn Amaliah
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PENGARUH AI (CHAT GPT) GENERATIF TERHADAP ETIKA DAN MINAT BELAJAR SISWA SMA KOTA PADANG Putri Sarah, Ririn Amaliah; Merdila Nuril Fahmi; Fadli Ilham; Nurkemala Sari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.32777

Abstract

This study aims to analyze the influence of generative AI such as ChatGPT on academic ethics and learning interest among high school students in Padang City. The use of AI in education is increasing, but there are concerns about its impact on academic integrity and student motivation. This study uses a quantitative approach with a survey method involving 150 students from five high schools in Padang City. The results show that ChatGPT usage is high with a score of 4.12, learning interest is also high with a score of 4.01, but academic ethics is only moderate with a score of 3.45. This indicates that while ChatGPT aids in understanding course material, it also poses challenges in maintaining academic integrity. This study offers an ethical framework for the use of AI in school environments to optimize benefits and minimize negative impacts.
Effectiveness of a Game Based Assessment Model for Measuring Character Makeup Skills in Elementary Education Putri Sarah, Ririn Amaliah; Desri, Widia Permata; Afriyenti, Afriyenti; Fitri, Nabila Aida; Mutiara, Rahmi; Zahratunnisa, Aulia; Ariastuti, Idun
JIKAP PGSD: Jurnal Ilmiah Ilmu Kependidikan Vol 10, No 1 (2026): Januari (JIKAP PGSD)
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jkp.v10i1.81368

Abstract

This study aimed to develop and evaluate the effectiveness of a game-based assessment model to measure character makeup skills among elementary school students. The model was designed to provide authentic assessment capable of capturing students’ creative processes in an engaging and objective manner, aligned with the learning habits of digital-native learners. The study employed a one group pretest posttest experimental design involving fifth-grade students at SD Negeri 14 Padang Panjang. Data were collected using validated performance rubrics, game learning analytics, classroom observations, and student activity logs, then analyzed with descriptive statistics and paired-samples t-tests. The results indicated a significant improvement in student performance, with mean pretest scores of 63.29 increasing to 82.35 on the posttest (t = 15.842, p = 0.000). Engagement indicators showed high enthusiasm (85.4%), strong focus (68.7%), positive interactions (79.1%), and low confusion (14.5%). System analysis revealed 87.5% instruction following accuracy, a 95.8% task completion rate, and only 4.1% technical errors. These findings confirm that the gamification model effectively enhances creativity, fine motor coordination, color accuracy, and visual instruction-following skills, providing an interactive, motivating, and competency-oriented alternative to assessment in elementary arts education.
Digital Visual Literacy Development via Elementary Self-Care Video Projects Putri sarah, ririn amaliah
JPPSD: Jurnal Pendidikan dan Pembelajaran Sekolah Dasar Vol 5, No 3 (2026): Januari
Publisher : Universtas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/jppsd.v5i3.81465

Abstract

This study investigates the effectiveness of using educational self-care video production as a learning activity to enhance elementary students’ digital visual literacy while introducing basic concepts relevant to beauty and grooming. Although children increasingly interact with digital media, their ability to critically interpret and create visual content remains limited. To address this gap, a quantitative quasi-experimental one group pretest posttest design was implemented with 60 fifth-grade students from a public elementary school in Padang. Instruments included a digital visual literacy test and a student response questionnaire, both validated by experts with high reliability (α = 0.87 and α = 0.90). The intervention consisted of three sessions focusing on visual literacy introduction, video production workshops, and student presentations. Results demonstrated a substantial improvement in students’ literacy skills, with mean scores increasing from 63.45 to 81.72. A paired-sample t-test indicated a statistically significant difference (t = 14.52, p < 0.001), and Cohen’s d (2.33) showed a very large effect size. Students also reported high motivation, clarity, and confidence through the learning experience.Overall, the findings confirm that integrating self-care video production into elementary learning effectively builds digital visual literacy, supports creativity, and promotes healthy self-care habits aligned with foundational beauty concepts.