Manggalastawa
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EFEKTIVITAS PENGGUANAAN MODEL PEMBELAJARAN TEAMS GAMES TOURNAMNET BERBANTUAN APLIKASI KAHOOT TERHADAP HASIL BELAJAR IPAS SISWA KELAS IV SEKOLAH DASAR Anjani, Safira; Rahmawati, Septina; Manggalastawa; Cahya Rohim, Dhina; Awalludin Nugraha, Yoga
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33029

Abstract

This study aims to analyze the improvement of learning outcomes, measure the effectiveness, and determine the classical completeness of students in Science and Social Science (IPAS) learning using the Teams Games Tournament (TGT) model assisted by the Kahoot application. The research was motivated by the low student achievement in the topic of the photosynthesis process, attributed to the u se of conventional teacher-centered teaching methods with minimal interactive media. A quantitative approach with a quasi-experimental nonequivalent pretest-posttest control group design was employed. The sample consisted of 26 fourth-grade students from SD 3 Pedawang (experimental class) and 24 fourth-grade students from SD 1 Pedawang (control class). Data were collected through observation, interviews, tests, and documentation, and analyzed using normality and homogeneity tests, paired sample t-test, independent sample t-test, N-Gain, and classical completeness analysis. The results showed a significant difference between the experimental and control classes (Sig. 0.005 < 0.05). The experimental class's average score increased from 52.50 to 84.23, while the control class improved from 46.67 to 72.71. The N-Gain score for the experimental class was 63.71% (moderately effective), compared to 46.99% (less effective) for the control class. Classical completeness reached 100% in the experimental class and 66.67% in the control class. In conclusion, the TGT model assisted by Kahoot is proven effective in improving fourth-grade students' IPAS learning outcomes, outperforming conventional methods, and fulfilling the criteria for classical completeness.
PENGARUH PENGGUNAAN MEDIA MONOPOLI SCIENCE PADA MATERI EKOSISTEM TERHADAP HASIL BELAJAR IPAS SISWA KELAS V SEKOLAH DASAR Nur Aulia, Fatimah; Septina Rahmawati; Manggalastawa
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01, Maret 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.40889

Abstract

This study aims to analyze the influence of using "Monopoly Science" media on the learning outcomes of fifth-grade students regarding ecosystem topics. A quantitative approach with a pre-experimental design (One Group Pretest-Posttest) was employed, involving 33 students from SD Muhammadiyah Blimbingrejo as research subjects. Data were collected through validated pretest and posttest instruments, then analyzed using simple linear regression, N-Gain, and Paired Sample T-tests. The results indicated that the Monopoly Science media contributed 62% to student learning outcomes (R2 = 0,620). The N-Gain analysis showed an average score of 0.6039 (moderate category) with an effectiveness level of 60% (fairly effective criterion). Furthermore, the Paired Sample T-test produced a significance value of 0,000 < 0,05, proving a significant difference in learning outcomes as evidenced by the increase in the students' average score from 50.09 to 79.82. In conclusion, the use of Monopoly Science media is proven to be significantly influential and effective in improving the Natural and Social Sciences (IPAS) learning outcomes of elementary school students.