Divy Apria Sari
Unknown Affiliation

Published : 1 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 1 Documents
Search

ANALISIS PELAKSANAAN GAME EDUKASI KAHOOT PADA PEMBELAJARAN SOSIOLOGI KELAS XII DI SMA ADABIAH 2 PADANG Divy Apria Sari; Yanti Sri Wahyuni; Wibi Wijaya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 3 September 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.33191

Abstract

This research was motivated by the low student learning outcomes in Sociology at Adabiah 2 High School, particularly in grade XII F8, despite teachers using the Kahoot educational game. The purpose of this study was to analyze the implementation of the Kahoot educational game in Sociology lessons for grade XII. The theory used was Jean Piaget's cognitive theory, which explains mental processes such as thinking, understanding, and remembering in learning. This study employed a qualitative, descriptive approach. The informants were selected using a purposive sampling technique, consisting of one Sociology teacher and six grade XII F8 students. Data were collected through observation, interviews, and documentation studies, then analyzed using the Miles and Huberman model through the stages of data collection, data reduction, data presentation, and conclusion drawing. The results showed that the implementation of Kahoot in Sociology lessons took place through three main stages. In the planning stage, teachers prepared teaching modules, questions, and supporting materials. During the implementation stage, students demonstrated enthusiasm, actively competed, and were motivated to answer questions quickly and accurately, despite internet network constraints. During the evaluation phase, teachers can directly view student learning outcomes through scores and rankings, which can stimulate student motivation and engagement. Thus, the use of Kahoot has proven effective in creating a fun learning environment, increasing motivation, and helping students better understand the subject matter.