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Pelatihan Pemanfaatan Digital Marketing untuk Meningkatkan Daya Saing Usaha Badan Usaha Milik Desa (BUMDes) Kabupaten Soppeng Wafda , Andi; Anggraini, Ririn
Jurnal IPMAS Vol. 2 No. 3 (2022): Desember 2022
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/ipmas.2.3.2022.294

Abstract

Sejak meluasnya penggunaan Internet, pemasaran digital telah berkembang dengan kecepatan eksponensial. Tingkat penggunaan ini didorong oleh ketersediaan ponsel dengan biaya rendah. Namun penggunaan digital marketing oleh pelaku usaha seperti Badan Usaha Milik Desa (BUMDes) belum diakui secara umum (BUMDes). Sebagian besar BUMDes di Kabupaten Soppeng percaya bahwa pemasaran digital adalah tempat terjadinya transaksi, jauh dari kebenaran karena pemasaran digital adalah penggunaan semua sumber daya di Internet untuk menyampaikan informasi tentang barang BUMDes. Sumber daya BUMDes tidak hanya mencakup situs web pemasaran tetapi juga platform media sosial yang dikendalikan oleh BUMDes. Media sosial yang dimanfaatkan untuk pemasaran digital tidak hanya mengandalkan media sosial yang dibuat khusus untuk BUMDes tetapi juga media sosial yang dimiliki oleh para pekerja BUMDes. Akibat peningkatan jangkauan promosi produk, penjualan produk dari BUMDes di Kabupaten Soppeng meningkat.
Application of Role Play Techniques in Efforts to Improve Students' Language Vocabulary Wardhani, Ade Puspita; Wafda , Andi
Jurnal Dieksis ID Vol. 2 No. 2 (2022): Juli - Desember 2022
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/dieksis.2.2.2022.201

Abstract

The purpose of this study was to improve the vocabulary skills of grade 3 students at SDN Kincang 02 Jiwan by applying the Role Play Technique. This research is a Classroom Action Research (CAR) with a cycle model that is carried out repeatedly and continuously. The subjects of this study were 19 students in grade 3 and the object was thematic learning for grade 3 students at SDN Kincang 02 Jiwan. Data analysis used descriptive qualitative analysis. The results of the study showed an increase in students' language and communication skills. Students' language and communication abilities can improve student learning outcomes and abilities have an impact on student learning completeness from the average score on the initial student data which is 59.64 and has a learning mastery of 57.14% and at the end of the first cycle the average value of students becomes 67.86 with learning completeness to 71.43% and at the end of the second cycle the average value of students rose to 75 with student completeness reaching 92.2%. Apart from increasing learning outcomes, student activity in the learning process in class has also increased. The conclusion from this research is that the role play technique can have a positive effect on student achievement in thematic learning activities for grade 3 students at SDN Kincang 02. The findings in this study are that students have started to dare to ask questions and respond to questions from the teacher by understanding interviews and writing down a list of questions to conduct interviews