Firdaus, Syahadatinah
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PKM Peningkatan Literasi Baca-Tulis Siswa MI Al-Islamiyah Melalui Student Centered Learning dan Learning by Playing Listrianti, Feriska; Al Sidiq, Rofita Aprilia Putri Mardiana; Firdaus, Syahadatinah; Maratus, Nimas Naila
Al-DYAS Vol 4 No 3 (2025): OKTOBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/aldyas.v4i3.7422

Abstract

Students’ reading and writing literacy skills at MI Al-Islamiyah Karanganyar, Paiton, Probolinggo remain relatively low, with more than 60% of third- and fourth-grade students experiencing difficulties in fluent reading and composing simple sentences. This condition is influenced by the dominance of conventional, less interactive teaching methods and the limited use of engaging learning media. This study aims to improve literacy skills through a Student-Centered Learning approach combined with Learning by Playing in a community service program. The implementation stages included literacy needs assessment, development of modules and learning media, reading–writing training using Shared Reading and Creative Writing methods, implementation of interactive literacy games, and evaluation through pre-tests, post-tests, classroom observation, and teacher interviews. Data were analyzed descriptively, both quantitatively and qualitatively, by comparing literacy test scores before and after the program and interpreting observation results of student participation. The findings indicate significant improvement: fluent reading ability increased from 35% to 72%, the ability to write complete sentences rose from 28% to 65%, and active student participation grew from 50% to 85%. In addition, learning motivation improved, as reflected in students’ enthusiasm during literacy games. The study concludes that integrating student-centered methods with educational games is effective in enhancing basic literacy and can be replicated in other madrasahs or elementary schools with similar conditions.
PENERAPAN GAME EDUKASI ULAR TANGGA SEBAGAI MEDIA PEMBELAJARAN MATEMATIKA UNTUK MENINGKATKAN MINAT BELAJAR SISWA MADRASAH IBTIDAIYAH Firdaus, Syahadatinah; Kholil, Muhammad
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45469

Abstract

This study aims to describe the process of implementing the Snakes and Ladders educational game in mathematics learning and analyze the increase in student interest and engagement in length and weight measurement in fourth-grade students at Mambaul Hasan Islamic Elementary School. This study used a qualitative approach with a case study design. The subjects were all fourth-grade students at Mambaul Hasan Islamic Elementary School. Data collection techniques were conducted through observation, interviews, and documentation. Data were analyzed through data reduction, data presentation, and conclusion drawing. The results showed that before the implementation of the educational game, learning was still dominated by lectures and practice exercises, resulting in students being passive, lacking focus, and having low learning interest. The use of learning media in teaching and learning activities can increase and stimulate interest and talent, increase student motivation, foster organized reasoning, reduce and avoid verbalism, and foster a systematic approach, while fostering positive values ​​in students (Ruhma & Hanik, 2023). Classes become more interactive, enjoyable, and student-centered. Student interest and engagement increased, as indicated by more focused attention, enthusiasm in participating in the game, active participation in group discussions, and courage in answering questions. Thus, it can be concluded that the implementation of the Snakes and Ladders educational game is effective in increasing student interest and engagement in mathematics lessons on length and weight measurement in fourth grade at MI Mambaul Hasan. The application of the Snakes and Ladders game can be combined with various models, as well as encouragement and rewards. In implementing this media, educators are expected to be innovative and creative in exploring the learning process in the classroom (Tazkiyah et al., 2025).