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Strategi Guru Qira’atul Kutub Dalam Meningkatkan Kemampuan Berpikir Kritis Siswa Melalui Pembelajaran Kitab Taqrib Di MTs Al-Anwar Sarang Rizkiyatul Aliyah; Indah Suciani
Al Yasini : Jurnal Keislaman, Sosial, hukum dan Pendidikan Vol 10 No 6 (2025)
Publisher : Konsorsium Dosen Sekolah Tinggi Agama Islam (STAI) Al-Yasini Pasuruan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55102/alyasini.v10i6.7048

Abstract

This study aims to describe the strategies of Qira'atul Kutub teachers in improving students' critical thinking skills through Taqrib learning at MTs Al-Anwar Sarang. This study used a qualitative approach with descriptive field research. The research subjects included the principal, Qira'atul Kutub teachers, and ninth-grade B students. Data were collected through observation, interviews, and literature review, then analyzed using the interactive model of Miles and Huberman (1994). The results showed that teachers implemented two main methods: the classical Sarang method and the Madurese al-Asa method, which synergistically fostered students' analytical, reflective, and argumentative thinking skills. Teacher strategies, including text guidance, reflective discussions, and comparative analysis assignments, proved effective in improving students' critical thinking and active participation. This research confirms that the integration of traditional and modern approaches in the teaching of yellow books plays a significant role in the development of higher-order thinking skills (HOTS) in Islamic educational environments.
Penerapan Game Kuis Family 100 untuk Meningkatkan Keaktifan Belajar Pendidikan Agama Islam Siswa Kelas XI Ilham Tri Wahyudhi; Sisfiana Ajeng Anggraeni; Indah Suciani; Hibrul Umam
Jurnal Manajemen dan Pendidikan Agama Islam Vol. 4 No. 2 (2026): Maret: Jurnal Manajemen dan Pendidikan Agama Islam
Publisher : Asosiasi Riset Pendidikan Agama dan Filsafat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jmpai.v4i2.1893

Abstract

Student learning activeness is an important component in achieving effective learning outcomes. However, many classroom learning processes still tend to be teacher-centered, resulting in low student participation. This study aims to analyze the implementation of the Family 100 Quiz Game in improving students' learning activeness in Islamic Religious Education (PAI) learning among eleventh-grade students at SMAN 1 Tambakboyo. This research used a Classroom Action Research (CAR) approach with the Kemmis and McTaggart model consisting of planning, action, observation, and reflection stages. The research was conducted in two cycles involving 38 students. Data were collected through observation sheets, field notes, and documentation. Data analysis was carried out using descriptive quantitative and qualitative techniques by calculating the percentage of student learning activeness. The results showed that the implementation of the Family 100 Quiz Game was able to increase student learning activeness. The average percentage of learning activeness increased from 65% in cycle I to 86% in cycle II. The findings indicate that game-based learning strategies can create a more interactive, collaborative, and enjoyable learning environment. Therefore, the Family 100 Quiz Game can be used as an innovative learning strategy to improve student participation in Islamic Religious Education learning.