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PERANCANGAN LOGO REGIONAL WORKSHOP WORLD OCEAN ASSESSMENT BELITUNG Valentina, Anny; Elysia, Celine; Aurellia, Meysia Dewi; Natassya, Amelia
Jurnal Serina Abdimas Vol 1 No 1 (2023): Jurnal Serina Abdimas
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jsa.v1i1.24536

Abstract

WOA 2022 is the second international agenda in Belitung Regency after the implementation of the G20 Development Working Group (DWG) in September. The World Ocean Assessment (WOA) is a world maritime meeting that focuses on discussing issues of the marine environment and their social and economic effects. Belitung was chosen because it has sea that still preserved from all kinds activities that can damage the conservation. Considering that the WOA event will be held in December 2022 and is an international event, to welcoming this event the local government needs help from professionals to design a logo event. As a very important visual identity, logo is the main face of a brand and has a meaning that can explain the vision or purpose of the brand. Implementing the method of this PKM, in the first stage communication was carried out with the Belitung Regency Regional Government. Through Deputy Regent Isyak Meirobie, the PKM DKV Untar team was invited to collaborate. The second stage is literature study, observation with visual design that supports the spirit of 'Let's Go Belitung'. Then find a solution to the problem by processing the icons from Belitung into a visualization that is manifested into a logo. In the fifth stage, a visual design is made by applying the Belitung icons to the logo and providing several visual alternatives and making revisions if necessary. In the end, a logo was sent which was then applied to Instagram @kemenkomarves. WOA 2022 menjadi agenda internasional kedua di Kabupaten Belitung setelah pelaksanaan Development Working Group (DWG) G20 pada bulan September. World Ocean Assessment (WOA) adalah pertemuan maritim dunia yang berfokus membahas isu-isu lingkungan laut dan efeknya terhadap sosial dan ekonomi. Belitung dipilih karena memiliki laut yang masih terjaga kelestarian dari segala macam kegiatan lain yang dapat merusak pelestarian. Mengingat acara WOA akan dilaksanakan pada bulan Desember 2022 dan merupakan acara internasional, maka Pemda membutuhkan bantuan tenaga professional untuk merancang logo event untuk menyambut berlangsungnya event ini di Belitung. Sebagai identitas visual yang sangat penting, logo merupakan wajah utama dari sebuah brand dan tentunya memiliki makna yang dapat menjelaskan visi atau tujuan dari brand tersebut. Metode pelaksanaan PKM, pada tahap pertama dilakukan komunikasi dengan pihak Pemda Kabupaten Belitung. Melaui Wakil Bupati Isyak Meirobie diajaklah tim PKM DKV Untar untuk berkolaborasi. Tahap kedua studi pustaka, observasi dengan perancangan visual yang mendukung agar sesuai dengan spirit ‘Let’s Go Belitung”. Lalu mencari solusi dari permasalahan dengan mengolah ikon-ikon dari Belitung menjadi visualisasi yang diwujudkan menjadi logo. Pada tahap ke lima dibuat rancangan visual dengan mengaplikasikan ikon-ikon Belitung kedalam logo dan memberikan beberapa alternatif visual serta membuat revisi jika diperlukan. Pada akhir dikirimkan logo yang kemudia telah diaplikasikan pada Instagram @kemenkomarves.
MEDIA BELAJAR YANG MELIBATKAN AKTIVITAS BERMAIN DAN MEWARNAI UNTUK PENDIDIKAN KESEHATAN GIGI PADA ANAK Valentina, Anny; Aurellia, Meysia Dewi; Natassya, Amelia; Ivanson, Kevin Matthew
Jurnal Serina Abdimas Vol 1 No 4 (2023): Jurnal Serina Abdimas
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24912/jsa.v1i4.28308

Abstract

ABSTRACT Health education is an activity with a goal to convert people to have a much healthier lifestyle, by conveying health related materials. This activity would not only be implemented on adults, but also to children. The reason being is that it prevents unhealthy behavior in an early age would be the main positive outcome. However, health education for this target audience would also have its challenges. According to a study, these forms of education should be done in the form of activities, be in an optimal learning environment to further increase the children’s potentials, and having play times to entertain the children. Playing would increase the physical, mental, intellectual, and spiritual aspects in children; as they find out more about the things they had never known before. By collaborating with the Pattimura University Health Department in Ambon, DKV Untar had done educational activities regarding dental health for elementary students in the Pattimura University campus grounds. This was conducted through playful activities and the coloring of drawings. The characters portrayed in the drawing media are designed to match the physical traits of Ambon children. Prior to the character design, the data gathered showed that the children in Ambon had a dark skin tone, curly hair, larger skeletal structures, and a strong physique. Having characters who have similar physical traits as the children is important, as they could relate themselves and reduce the physical difference gap. When using this drawing media in the activity, the children had fun during coloring, so this proves that they had enjoyed this activity.  By utilizing a study platform that involves playful activities and coloring characters that resemble themselves, this could be an alternative strategy to educate health towards children.   ABSTRACT Health education is an activity with a goal to convert people to have a much healthier lifestyle, by conveying health related materials. This activity would not only be implemented on adults, but also to children. The reason being is that it prevents unhealthy behavior in an early age would be the main positive outcome. However, health education for this target audience would also have its challenges. According to a study, these forms of education should be done in the form of activities, be in an optimal learning environment to further increase the children’s potentials, and having play times to entertain the children. Playing would increase the physical, mental, intellectual, and spiritual aspects in children; as they find out more about the things they had never known before. By collaborating with the Pattimura University Health Department in Ambon, DKV Untar had done educational activities regarding dental health for elementary students in the Pattimura University campus grounds. This was conducted through playful activities and the coloring of drawings. The characters portrayed in the drawing media are designed to match the physical traits of Ambon children. Prior to the character design, the data gathered showed that the children in Ambon had a dark skin tone, curly hair, larger skeletal structures, and a strong physique. Having characters who have similar physical traits as the children is important, as they could relate themselves and reduce the physical difference gap. When using this drawing media in the activity, the children had fun during coloring, so this proves that they had enjoyed this activity.  By utilizing a study platform that involves playful activities and coloring characters that resemble themselves, this could be an alternative strategy to educate health towards children.