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Studi Kasus: Implementasi Board Game Arena Jelajah Bencana Berbasis Augmented Reality Sebagai Media Pembelajaran IPS Pada Kelas V SDN Surgi Mufti 4: Sri Kurnia Damayanti; Raudah, Raudah; Noor Afiyanti, Irma; Ferdiyansyah, Aldy; Asniwati, Asniwati
Journal of Teaching and Elementary Education Vol. 1 No. 1 (2025): April
Publisher : BALE LITERASI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/jte2.v1i1.1402

Abstract

This study examines the implementation of the Board Game learning media "Arena Jelajah Bencana" based on Augmented Reality as a solution to the problems of social studies learning in class V SDN Surgi Mufti 4. Using a qualitative descriptive approach through a case study, the study was conducted on 35 students and homeroom teachers of class V as informants. Data collection was carried out through interviews, observations, and documentation, with data analysis using triangulation techniques. The results of the study showed that previously social studies learning at the school used a projector to display videos from YouTube and the Merdeka Mengajar Platform (PMM), which caused students to tend to be passive. The Board Game media "Arena Jelajah Bencana" integrated with Augmented Reality technology succeeded in creating interactive and contextual learning through 3D visual simulations of disaster events, group collaboration, and educational challenges. The results of the study revealed the positive impact of the implementation of the media in four main aspects: (1) students' learning motivation is reflected through curiosity and meaningful questions that arise during learning; (2) the transformation of students' active participation, especially those who were previously passive, to be more courageous in group discussions; (3) development of interest in learning about natural disaster material, shown by high enthusiasm and longer attention duration; and (4) students' ability to explain the concept of natural disasters in a structured manner shows good learning outcomes,
STUDI KASUS: HAMBATAN GURU DALAM PENGEMBANGAN PERANGKAT AJAR BERBASIS KURIKULUM MERDEKA PADA MATA PELAJARAN IPAS KELAS IV DI SDN ALALAK SELATAN 1 Amalia Fitri; Anita; Rahma Aulia Putri; Sri Kurnia Damayanti; Ahmad Suriansyah; Wahdah Refia Rafianti
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43906

Abstract

This study focuses on identifying and analyzing various obstacles experienced by educators in designing learning instruments oriented towards the Merdeka Curriculum, particularly for IPAS subjects in grade IV at SDN Alalak Selatan 1. The research approach used is descriptive qualitative through the case study method. Information was collected using in-depth interviews, direct observation, and documentation review involving fourth-grade educators, the head of the education unit, and students as primary sources. The research findings reveal three fundamental obstacles, namely: (1) complexity in adapting to the Merdeka Curriculum structure, especially when describing learning achievement targets; (2) temporal constraints arising from the accumulation of professional responsibilities; and (3) complexity in designing differentiated learning activities. Various strategies have been implemented, including a cooperative approach in the procurement of online learning modules, the independent development of assessment instruments, and the optimization of digital smart boards. The recommendations proposed include the urgency of continuous training, the procurement of high-quality reference sources, and the formulation of a proportional time distribution policy to support the effective implementation of the Merdeka Curriculum.