Ade Wisandra
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Medical Records Search Application Design Outpatient at RSI Ibnu Sina Padang Year 2023 Alfauzain; Mughni Dhastin; Ade Wisandra; Mila Sari
Miracle Journal Get Press Vol 1 No 2 (2024): May, 2024
Publisher : CV. Get Press Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69855/mgj.v1i2.19

Abstract

The problem at RSI Ibnu Sina Padang in 2023 is that the search for medical records is always done manually with the time needed for 1 medical record ± 10 minutes, this is because the medical records are not specified or scattered. The purpose of this study is to find out the design of an outpatient medical record search application at RSI Ibnu Sina Padang in 2023. By adopting the type of research, namely Research & Development (R&D) with the prototype development method. The research was conducted from January to July 2023. The number of informants was 5 people, namely 5 runner officers. Conduct data analysis of potentials and problems, collect data, design products, validate designs, improve designs, and test products. The results showed that the process flow for filling in components, especially in the form of searching was done manually which included outpatient registration proof sheets. Application design can be fully implemented. The test results show that the existing components are in accordance with the hospital format and the application of the search process is faster and more efficient than manual search. Based on the results of the study, it was concluded that the design of the outpatient medical record storage information system was in accordance with the hospital format. It is hoped that this research application design can be used in hospitals and this research can be continued by other researchers.
MULTIMEDIA APPLICATION BERBASIS GAME EDUKASI annisa putri; ade wisandra
JURTEII: Jurnal Teknologi Informasi Vol 5, No 1 (2025)
Publisher : Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/jurteii.2025.11552

Abstract

This study aims to identify and analyze the development trends of multimediaapplications based on educational games, including the platforms used, research modelsapplied, and the outcomes of their implementation in learning activities. The researchmethod employed is a Systematic Literature Review (SLR) conducted through systematicstages of planning, identification, selection, analysis, and synthesis of relevant literature.The data consist of 15 national journal articles published between 2020 and 2025 thatfocus on the development of multimedia-based educational games. The most commonlyused research models identified in the reviewed studies include Research andDevelopment (R&D), ADDIE, and the Multimedia Development Life Cycle (MDLC). Theresults indicate that multimedia applications based on educational games consistentlyenhance learning motivation, interactivity, conceptual understanding, and students’learning outcomes across various educational levels. Furthermore, the findings revealthat Android platforms and interactive multimedia dominate current development trends,along with alignment to the Independent Curriculum (Kurikulum Merdeka). Therefore,multimedia applications based on educational games are considered effective andfeasible as innovative learning media to support 21st-century education.