Gabriella Alleid Dian Baureh
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Analyzing Student Perceptions of Gamified Assessment: A Case Study of Quizizz in Higher Education English Classes Engelina Salainti; Gabriella Alleid Dian Baureh
INTERACTION: Jurnal Pendidikan Bahasa Vol. 12 No. 4 (2025): INTERACTION: Jurnal Pendidikan Bahasa
Publisher : Program Studi Pendidikan Bahasa Inggris, Universitas Pendidikan Muhammadiyah Sorong

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36232/interactionjournal.v12i4.4366

Abstract

A higher education landscape that has been digitized encourages the need for an assessment method that is more interesting and effective. This background is in contrast to the classic problems, where the traditional assessment method often triggers anxiety and the lack of students’ engagement. As a solution, gamification, especially through platforms such as Quizizz, was proposed to transform the assessment experience. However, empirical research that has students’ specific perceptions in the context of English classes in higher education institutions is still limited. To address this gap, mixed-methods research with a case study approach is conducted. Data gathered through a survey questionnaire (quantitative) covering cognitive, conative, and affective aspects of perceptions, and semi-structured interviews (qualitative) from the students who use Quizizz. The key findings revealed that overall, the students’ perceptions of Quizizz were positive. This study emphasized that Quizizz is an effective assessment tool and is liked in the context of English class in higher education institutions. This study not only provides practical insight to educators on implementing more engaging assessments but also contributes to the theoretical understanding of the impact of gamification on students’ learning perceptions.
PERSEPSI ORANG TUA TERHADAP DAMPAK PENGGUNAAN GADGET PADA ANAK USIA 11 SAMPAI 13 TAHUN Anita Amelia Ole; Gabriella Alleid Dian Baureh
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Release
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.60800

Abstract

The use of gadgets among children aged 11-13 has increased as technology has developed. While gadgets support learning and communication, they can also negatively affect child development if not properly controlled. This study examines parents' perceptions of the impact of gadget use on children aged 11–13. It uses a qualitative case study approach involving 4 parents of children aged 11- 13 from different educational and occupational backgrounds. Data were collected through structured interviews and analyzed descriptively. The results showed that parents viewed gadgets as helpful for school assignments, increasing knowledge, and facilitating communication. However, excessive use can cause children to become more emotional and easily angered, reduce concentration in studies, limit social interaction, frequently cause conflicts with parents, and affect health, such as eye strain and headaches. Therefore, parents need to supervise their children by limiting gadget use. They should also communicate well with their children to maximize gadget benefits and minimize negative impacts. Parents play an important role in shaping healthy gadget habits in children.
PENGALAMAN REMAJA TERKAIT PENGGUNAAN GADGET DALAM MEMATUHI ATURAN ORANG TUA Amelia Ole, Anita; Gabriella Alleid Dian Baureh
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64128

Abstract

The development of technology has made gadgets an integral part of teenagers' daily lives. Even though they offer various benefits, excessive use of gadgets can have negative effects, so parental supervision is needed. The purpose of this study is to describe teenagers' experiences in complying with parental rules regarding gadget use. This study uses a qualitative approach with a case study method. The research subjects were teenagers aged 11 to 13 years old attending several schools in Southeast Minahasa Regency. Data were collected through structured interviews and observations, and then analyzed qualitatively. The results show that all informants use gadgets every day for about 2 to 4 hours to communicate, study, play games, watch videos, and participate in religious activities. Parents provide various forms of supervision, such as limiting the time children spend using gadgets, checking the gadgets their children have used, confiscating their gadgets if rules are broken, and giving advice or punishment, which are forms of parental guidance for children. Most teenagers feel annoyed, disturbed, or angry when being supervised by their parents while using gadgets or when their gadgets are taken away. But after these incidents, teenagers understand the purpose of parental supervision, which is to protect them from excessive gadget use and to build more disciplined habits. This research shows that parental supervision plays an important role in helping teenagers develop wiser and more responsible gadget use.