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Students’ Perspectives on the Use of Drama in English Language Learning Safura, Siti; Netta, Ayuna; Sucianda, Annisa
International Journal of English Education and Linguistics (IJoEEL) Vol 7, No 2 (2025)
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/ijoeel.v7i2.12660

Abstract

This study aimed to explore students’ perspectives on the use of drama in English language learning and to identify the challenges encountered during its implementation. Employing a qualitative research design, the study was carried out in the English Education Department at Universitas Muhammadiyah Aceh. Five students who had participated in drama-based English classes were purposively selected as participants. Data were gathered through interviews, classroom observations, and reflective journals. Thematic analysis was utilized to interpret the data. The results indicate that students generally view drama activities positively, highlighting their contribution to improving speaking proficiency, enhancing motivation, promoting active participation, and offering a contextual and enjoyable learning environment. Despite these benefits, several challenges were reported, including performance anxiety, insufficient rehearsal time, and difficulties in memorizing scripts. These issues were addressed through collaborative learning, peer discussions, extended practice, and self-reflection. The study concludes that drama-based learning is an effective pedagogical strategy for promoting communicative and meaningful English learning. Therefore, its integration into foreign language education, particularly in higher education is strongly encouraged. 
Speaking Games: Meningkatkan Kemampuan Berbicara Bahasa Inggris Siswa SMA Melalui Zoom Dengan Permainan Interaktif Farsia, Lina; Trisnawati, Ika Kana; Sucianda, Annisa
Jurnal Pengabdian Masyarakat: Darma Bakti Teuku Umar Vol 7, No 2 (2025): Juli-Desember
Publisher : Universitas Teuku Umar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35308/baktiku.v7i2.13843

Abstract

Learning English as a foreign language is one of the most important yet difficult skills for high school students to develop. Karena mereka tidak memiliki banyak kesempatan untuk berbicara secara aktif di kelas, banyak siswa di Aceh mengalami motivasi dan keyakinan yang rendah. Dengan menggunakan interactive game-based learning via Zoom, program community service ini bertujuan untuk meningkatkan kemampuan bahasa Inggris siswa. Berbagai jenis speaking games, seperti storytelling, debates, discussions, dan role-playing, digunakan untuk mendorong partisipasi, kreativitas, dan peningkatan confidence siswa. Student high school from several schools in Aceh Province participated in the program, which was conducted online for a period of four months. Students received significant opportunities to use English in a calm and enjoyable setting, which reduced anxiety and encouraged spontaneous communication. Game-based speaking activities increased students' engagement, acquisition of vocabulary, and fluency in expressing ideas. The results of this community service initiative show that integrating digital technology and game-based learning can be an innovative approach to improving English-speaking skills among high school students. The results of this initiative are expected to be published in an accredited SINTA community service journal as a practical model for improving English-speaking skills among students.