Kartini
Institut Agama Islam Negeri Palopo

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Penggunaan Aplikasi Smart Apps Creator untuk Meningkatkan Kemampuan Percakapan di Kelas X Husnul Khatimah; Kartini; Andi Arif Pamessangi; Alahuddin
Pedagogical Education and Review of Linguistics Vol. 1 No. 2 Mei 2025
Publisher : South Sulawesi Education Development

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/pearl.v1i2.296

Abstract

This study aims (1) to determine how the application of Smart Apps Creator application in improving al-hiwar skills in class X MAN Palopo students. (2) To find out how the mastery of al hiwar students before and after the application of Smart Apps Creator application in class X students of Madrasah Aliyah Negeri Palopo. This research procedure was carried out in two cycles, with the Kemmis and Mc taggart model, each cycle going through four stages, namely: planning, implementation, observation, and reflection. Each cycle consisted of two meetings. The data collection methods used were action observation, tests, and field notes. The results of this study are (1) the steps of this study are that the researcher starts the learning by taking students' attendance, then the researcher explains the smart apps creator application and divides students in pairs. After that students memorize the conversation text in the smart epps creator application then the students have a conversation in front of the class. (2) The percentage increase in cycle I can be seen that 26 students, who were complete as many as 17 students with a percentage (65.3%), while those who were not complete were 9 students with a percentage (34.6%). As for the second cycle of 26 students, 24 students were completed with a percentage of (92.3%), while those who had not completed were 2 students with a percentage of (7.7%). From cycle I to cycle II there was an increase in learning outcomes by (27%). Thus in cycle II the learning outcomes were said to be complete.
Peningkatan Kosakata Bahasa Arab dengan Menggunakan Game Educandy Siswa Kelas VII Sulfiani Rusli; Andi Arif Pamessangi; Kartini; Anastasyah
Pedagogical Education and Review of Linguistics Vol. 1 No. 2 Mei 2025
Publisher : South Sulawesi Education Development

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/pearl.v1i2.304

Abstract

This study aims to improve Arabic vocabulary among seventh-grade students at Madrasah Tsanawiyah Assalam Salu Induk through the use of Educandy-based educational games. The issue faced is the low mastery of Arabic vocabulary among students, which affects their ability to understand Arabic learning materials as a whole. The Educandy game was chosen because it can create a fun, interactive learning environment that motivates students to be more active in learning. This study uses an experimental method with a pre-test design to measure the improvement in vocabulary mastery before and after using the game. The subjects of the study consisted of 15 seventh-grade students. The results of the study showed a significant improvement in Arabic vocabulary mastery, as measured by the comparison of pre-test and post-test scores. Based on these findings, it can be concluded that the use of the Educandy game can effectively improve students' Arabic vocabulary. This study is expected to contribute to the development of more engaging and effective Arabic learning methods at Madrasah Tsanawiyah Assalam salu induk luwu.