Muhammad Fadli Juliana Putra
Universitas Pamulang

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Sosialisasi Pemanfaatan Media Sosial Dan Internet Dalam Meningkatkan Penjualan Di SMKN 3 Kota Tangerang Selatan Muhammad Fadli Juliana Putra; Sopyan Hidayat; Fajri Maulana Azzam Harahap; Muhammad Azriel; Tetta Thirza Herdyawan
Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat Vol 1 No 1 (2025): Jurnal Sinergi Sistem Informasi Pengabdian Masyarakat
Publisher : PT Jurnal Cendekia Indonesia

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Abstract

In today's internet era, social media and the internet have become very potential tools for marketing, especially for students who plan to work or become young entrepreneurs. The purpose of this Community Service (PKM) activity is to teach students of SMKN 3 South Tangerang City about how to use social media and the internet to market products. This program teaches participants digital marketing strategies, creative content creation, and the use of business features on social media platforms such as Instagram, Facebook, and TikTok. The implementation method is carried out through interactive workshops, digital campaign simulations, and discussions with practitioners. The results of the activity show that students understand digital marketing better and are better at managing social media for promotion. This activity is expected to increase digital literacy and open up new economic opportunities for the younger generation when facing technology-based economic problems.
Analisis Pengembangan Aplikasi E-library Menggunakan Metode Agile Muhammad Fadli Juliana Putra; Sopyan Hidayat
Journal of Information Systems and Business Technology Vol 1 No 1 (2025): Journal of Information Systems and Business Technology
Publisher : PT Jurnal Cendekia Indonesia

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Abstract

Fast, flexible, and customizable information systems are essential in the ever-evolving digital era. The purpose of this study is to evaluate the Agile method in developing an E-Library application because this method has the ability to dynamically change user needs through an iterative and participatory process. In this project, the Agile method is used in six main stages, from gathering needs to assessment. The Black Box method is used to test the stability and suitability of the system's functions before being used with technologies such as PHP, MySQL, HTML, and Visual Studio Code. The results show that the Agile method can create an E-Library system that is responsive, effective, and in accordance with user requirements. The results of the system evaluation show that each feature runs well, and the application is considered to be able to improve the effectiveness of digital library management.