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Desain Sistem Informasi Kolaboratif Untuk Pengelolaan Penelitian Dosen Menggunakan Arsitektur Microservices Aan Ansen Andryadi; Ridwan Zulkifli; Luthfiah Mufida; Neng Pita Lestia Putri; Randi Pajar Rohmana; Rohmawati Septiani; Syahda Lidini Hanifah
Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI) Vol 8, No 6 (2025): Desember 2025
Publisher : Program Studi Teknik Komputer, Fakultas Teknik. Universitas Serambi Mekkah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v8i6.10115

Abstract

Abstrak - Pengelolaan penelitian dosen menghadapi tantangan yang bersifat multidimensional, mulai dari beban kerja dosen yang tinggi hingga ketimpangan pendanaan dan minimnya dukungan sistem informasi yang terintegrasi. Kondisi ini menghambat produktivitas riset dan kolaborasi akademik yang efektif antar dosen. Penelitian ini mengangkat pentingnya desain sistem informasi kolaboratif berbasis arsitektur microservices yang dapat menyediakan platform fleksibel, dan skalabel untuk mendukung pengelolaan penelitian dosen secara kolaboratif dan berkelanjutan. Tujuan penelitian adalah merancang dan mengembangkan sebuah sistem informasi kolaboratif yang mampu meningkatkan efisiensi pengelolaan penelitian dosen dengan mengaplikasikan arsitektur microservices sebagai fondasi teknologi untuk mendukung modularitas dan layanan mandiri. Metode penelitian yang digunakan adalah metode RD (Research and Development) dengan pendekatan iterative prototyping dan validasi fungsionalitas sistem melalui uji coba pada pengguna dosen di lingkungan kampus. Tools utama yang digunakan meliputi platform pengembangan berbasis microservices, bahasa pemrograman dan database terdistribusi yang mendukung interoperabilitas antarmodul. Hasil penelitian menunjukkan bahwa sistem yang dikembangkan berhasil menyediakan fitur kolaborasi, pengelolaan data riset, dan pelaporan yang responsif, serta mampu diakses secara simultan oleh banyak pengguna tanpa mengurangi performa. Dari hasil penelitian ditemukan bahwa arsitektur microservices sangat efektif untuk membangun sistem informasi kolaboratif di konteks pengelolaan penelitian dosen, memungkinkan peningkatan produktivitas dan kolaborasi antar dosen.Kata Kunci : Arsitektur microservices; Pengelolaan penelitian dosen; Research and development (RD); Sistem informasi kolaboratif; Abstract - Lecturer research management faces multidimensional challenges, ranging from high workloads to funding inequities and a lack of integrated information systems. These conditions hamper research productivity and effective academic collaboration among lecturers. This research highlights the importance of designing a collaborative information system based on a microservices architecture that can provide a flexible and scalable platform to support collaborative and sustainable lecturer research management. The objective of this research is to design and develop a collaborative information system capable of improving the efficiency of lecturer research management by applying a microservices architecture as a technological foundation to support modularity and self-service. The research method used is RD (Research and Development) with an iterative prototyping approach and validation of system functionality through trials with lecturer users on campus. The main tools used include a microservices-based development platform, a programming language, and a distributed database that supports interoperability between modules. The results show that the developed system successfully provides collaboration features, research data management, and responsive reporting, and can be accessed simultaneously by multiple users without compromising performance. From the research results, it was found that the microservices architecture is very effective for building collaborative information systems in the context of managing lecturer research, enabling increased productivity and collaboration between lecturers.Keywords: Collaborative information systems; Lecturer research management; Microservices architecture; Research and development (RD);
Pemanfaatan Virtual Reality sebagai Media Pembelajaran Perakitan Komputer Ridwan Zulkifli; Egi Lukman Nurhakim; Rika Setiani Nur Faidah; Rike Setiani Nur Fadillah; Umi Lutfiatul Fadilah; Nur Kesha Sophiawati; Devi Perdiansyah; Derismana Derismana; Dzikri Alfathurrahman

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v9i1.10573

Abstract

Abstrak - Keterbatasan fasilitas Teknologi Informasi dan Komunikasi di sekolah menengah kejuruan menjadi kendala dalam pembelajaran perakitan komputer yang bersifat praktik. Penelitian ini bertujuan mengembangkan media pembelajaran perakitan komputer berbasis Virtual Reality sebagai solusi alternatif untuk meningkatkan keterlibatan dan pemahaman siswa. Aplikasi dikembangkan menggunakan game engine Unity dengan metode Multimedia Development Life Cycle yang meliputi tahap konsep, perancangan, pengumpulan bahan, perakitan, pengujian, dan distribusi. Media pembelajaran ini dijalankan pada perangkat Android dan didukung oleh VR Box sehingga memungkinkan siswa berinteraksi dengan komponen komputer secara virtual dalam lingkungan tiga dimensi. Evaluasi sistem dilakukan melalui alpha testing menggunakan black box testing serta beta testing dengan User Acceptance Testing menggunakan skala Likert terhadap 27 siswa jurusan Teknik Komputer dan Jaringan. Hasil pengujian menunjukkan tingkat penerimaan pengguna sebesar 81% dengan kategori sangat diterima. Hal ini menunjukkan bahwa media pembelajaran berbasis Virtual Reality mampu menjadi alternatif pembelajaran praktikum yang efektif serta membantu siswa memahami proses dan komponen perakitan komputer meskipun tanpa perangkat fisik secara langsung.Kata kunci : Virtual Reality; Media Pembelajaran; Perakitan Komputer; Sekolah Menengah Kejuruan; Abstract - Lecturer research management in higher education institutions often faces complex administrative challenges that are time-consuming and prone to documentation errors. These problems include difficulties in tracking proposal status, inconsistent progress reporting, and lack of transparency in the review process. The purpose of this study is to evaluate the effectiveness of a throwaway prototyping-based development approach in building a lecturer research management information system that is usable, efficient, and capable of improving administrative productivity. The system is designed to simplify research administration activities, such as proposal submission, reviewer assignment, progress reporting, and integrated research output tracking. The study employs a mixed method design that combines quantitative approaches through usability and time efficiency measurements, as well as qualitative approaches through in-depth interviews. The development process applies a throwaway prototyping cycle through stages: (1) initial requirements identification through stakeholder analysis, (2) rapid prototype creation for concept validation, (3) iterative evaluation and validation with end users, (4) prototype disposal and final system implementation based on feedback. This approach was chosen to accelerate requirements elicitation, validate interface flows before full development, and minimize rework before final implementation. The system was implemented as a web application using PHP (Laravel) and a relational database. Usability evaluation was conducted using the System Usability Scale (SUS), complemented by task-based efficiency measurements and brief interviews with end users. The research results show an SUS score of 85.5, indicating excellent usability and high user acceptance. Task completion time for core administrative activities decreased by 35% compared to manual processes. Qualitative feedback shows improved status transparency, reduced administrative burden, and more consistent documentation. Overall, these findings demonstrate that the prototyping model is effective for developing research management systems in higher education, particularly when user feedback is integrated from the outset and conducted iteratively.Keywords: Virtual Reality; Learning Media; Computer Assembly; Vocational High School;