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Pengembangan Media Pembelajaran Video dan Game Online Materi Kegiatan Ekonomi untuk Siswa Kelas 4 Sekolah Dasar Riski, Ananda Novita; Airlanda, Gamaliel Septian
Jurnal Simki Pedagogia Vol 6 No 2 (2023): Volume 6 Nomor 2 Tahun 2023
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v6i2.132

Abstract

This study aims to develop video learning media and online games for grade 4 elementary school students on economic activity material and to determine the feasibility level of the developed media. This type of research is research and development or Research and Development (R&D). The results of the preliminary study state that the media used by the teacher in learning is monotonous so that learning becomes less effective and students easily get bored. Media developed using the Borg & Gall model include 1) Research and development of initial information, 2) Planning, 3) Development of initial product drafts, 4) Initial trials, and 5) Product revision. The results of the study were conducted on 4th grade students at SD Negeri 3 Kaloran, totaling 11 people, obtaining a percentage of 90.54% in video media while online game media obtained a percentage of 91.63% with the second criterion of "Very Interesting" media. Based on the results of the assessment, the material experts got a total score of 85%, media experts got a total score of 86.25%, and linguists got a total score of 88.75%. The percentage of 80% - 100% is declared "feasible and can be implemented". This shows that video media and online games can be used by teachers to become an alternative learning media to support more effective and efficient learning.