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TINJAUAN SISTEMATIS: INTEGRASI DISCOVERY LEARNING DAN VIRTUAL REALITY UNTUK MENGEMBANGKAN BERPIKIR KRITIS DALAM PEMBELAJARAN IPA DI SEKOLAH DASAR Sarry Sumiyaty; Ucu Rahayu; Ika Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.32501

Abstract

The rapid development of digital technology has created new opportunities for science learning in primary schools, particularly in fostering students’ critical thinking skills. However, science education at the elementary level is still often dominated by conventional methods that emphasize rote memorization, leaving students with limited opportunities to develop analytical and reflective abilities. This study aims to examine the potential of integrating the Discovery Learning (DL) model with Virtual Reality (VR) technology to enhance critical thinking skills in science learning. The methodology employed is a literature review involving a systematic analysis of articles, research reports, and academic publications related to DL, VR, and science education. The review focuses on identifying contributions, advantages, and limitations of applying VR within the context of primary education. Findings indicate that the integration of DL with VR has the potential to provide immersive, interactive, and contextual learning experiences, encouraging students to observe, ask questions, and evaluate information critically. While VR enables the tangible exploration of abstract scientific concepts, DL facilitates inquiry and independent discovery processes. Nevertheless, its implementation faces challenges such as limited infrastructure, the need for teacher training, and the relatively high cost of technological devices. Overall, this review highlights that the use of VR within a DL framework can serve as an innovative strategy to strengthen students’ critical thinking skills. Recommendations are directed at teachers to begin exploring technological integration, policymakers to support the provision of facilities, and researchers to further investigate its effectiveness through empirical studies in primary school settings
TRANSFORMASI PEMBELAJARAN IPA SEKOLAH DASAR MELALUI DISCOVERY LEARNING BERBASIS VIRTUAL REALITY: PENINGKATAN BERPIKIR KRITIS PADA MATERI TATA SURYA Sarry Sumiyaty; Ucu Rahayu; Ika Lestari
EDUPROXIMA : Jurnal Ilmiah Pendidikan IPA Vol 8, No 2 (2026)
Publisher : Universitas Bhinneka PGRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/.v8i2.8944

Abstract

Perkembangan teknologi pendidikan menuntut inovasi pembelajaran yang mampu mengintegrasikan pengalaman belajar interaktif dengan pengembangan keterampilan abad ke-21. Penelitian ini mengkaji pengaruh penerapan model discovery learning berbantuan teknologi Virtual Reality (VR) terhadap kemampuan berpikir kritis dan motivasi belajar peserta didik pada materi IPA Tata Surya. Metode penelitian menggunakan desain eksperimen dengan dua kelompok: kelas eksperimen yang mendapatkan pembelajaran discovery learning berbantuan VR, dan kelas kontrol yang menggunakan metode cooperative learning. Instrumen pengumpulan data mencakup test kemampuan berpikir kritis, test pemahaman konsep, serta kuesioner motivasi belajar. Validitas dan reliabilitas instrumen telah diuji melalui analisis korelasi Pearson dan Cronbach’s Alpha. Hasil analysis of variance (Anova) menunjukkan adanya perbedaan signifikan antara kedua kelompok, dengan nilai p 0,05. Peserta didik di kelas eksperimen mengalami peningkatan skor berpikir kritis yang jauh lebih tinggi dibandingkan kelompok kontrol, disertai peningkatan motivasi belajar yang signifikan. Integrasi VR menciptakan pengalaman imersif yang memudahkan visualisasi konsep astronomi kompleks, mendorong eksplorasi mandiri, dan memperkuat keterlibatan siswa. Dukungan penerapan strategi pembelajaran ini memerlukan pelatihan guru, ketersediaan perangkat memadai, dan adaptasi kurikulum. Dengan perencanaan yang tepat, pembelajaran berbasis discovery learning benbantuan VR dapat menjadi strategi efektif untuk meningkatkan kualitas pendidikan sains di tingkat sekolah dasar.