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PENGEMBANGAN KOMIK DIGITAL UNTUK MENINGKATKAN PEMAHAMAN MATA PELAJARAN MATEMATIKA MATERI PERTAMBAHAN BAGI SISWA SLOWLEARNER KELAS INKLUSI DI SD AL- FIRDAUS SURAKARTA Rahmatika; Prihanto; Yusuf Cahyo Nugroho; Nawang Wulan; Alfirdous Geraldi Agviandra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.35301

Abstract

Mathematics is a subject that involves numbers in its learning process. Many students often feel afraid of learning mathematics. This includes slow learner students who, upon hearing the word “mathematics,” tend to perceive it as a difficult subject. Therefore, teachers are required to teach mathematics in a fun, meaningful, and mindful way, in accordance with the principles of deep learning. Teachers need engaging learning media so that slow learner students can learn mathematics through a deep learning approach. One of the enjoyable and meaningful learning media is digital comics. This study on digital comics uses a quantitative method. Data collection was conducted through observation, interviews, and the collection of documents, both photographs and written materials. Data validation was carried out through trustworthiness testing, based on four principles: credibility, transferability, dependability, and confirmability. Based on the collected data and the results of the validation process, it can be concluded that digital comics on addition material in inclusive classrooms help students learn more enjoyably, meaningfully, and deeply, in line with the principles of deep learning
Studi Literatur : Peran Komik Digital Berbasis Konteks Terhadap Pembelajaran Bahasa Inggris Siswa Sekolah Dasar Saly Kurnia Octaviani; Arumsari; Rahmatika
JURNAL ILMIAH EDUNOMIKA Vol. 10 No. 3 (2026): EDUNOMIKA
Publisher : ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/jie.v10i3.20234

Abstract

This study examines the role of context-based digital comics in English language learning for elementary school students through a systematic literature review. Data were collected from Google Scholar and ERIC databases, limited to publications from 2020 to 2026. Following a PRISMA-guided selection process, 18 articles were selected for thematic analysis and narrative synthesis. The findings reveal that context-based digital comics significantly contribute to three dimensions of English learning: vocabulary acquisition, where visual and narrative context helps students infer and retain word meanings; reading comprehension and grammar mastery, where visual elements reduce cognitive load and support contextual inference; and motivation and learner engagement, where the interactive nature of digital comics encourages voluntary language practice. This study recommends structured integration of context-based digital comics into elementary English curricula, supported by adequate teacher training.