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PENGEMBANGAN KOMIK DIGITAL UNTUK MENINGKATKAN PEMAHAMAN MATA PELAJARAN MATEMATIKA MATERI PERTAMBAHAN BAGI SISWA SLOWLEARNER KELAS INKLUSI DI SD AL- FIRDAUS SURAKARTA Rahmatika; Prihanto; Yusuf Cahyo Nugroho; Nawang Wulan; Alfirdous Geraldi Agviandra
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 4 (2025): Volume 10. No4, Desember 2025.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i4.35301

Abstract

Mathematics is a subject that involves numbers in its learning process. Many students often feel afraid of learning mathematics. This includes slow learner students who, upon hearing the word “mathematics,” tend to perceive it as a difficult subject. Therefore, teachers are required to teach mathematics in a fun, meaningful, and mindful way, in accordance with the principles of deep learning. Teachers need engaging learning media so that slow learner students can learn mathematics through a deep learning approach. One of the enjoyable and meaningful learning media is digital comics. This study on digital comics uses a quantitative method. Data collection was conducted through observation, interviews, and the collection of documents, both photographs and written materials. Data validation was carried out through trustworthiness testing, based on four principles: credibility, transferability, dependability, and confirmability. Based on the collected data and the results of the validation process, it can be concluded that digital comics on addition material in inclusive classrooms help students learn more enjoyably, meaningfully, and deeply, in line with the principles of deep learning
Pengembangan Website Coffe Shop – Kopi Om untuk media Promosi Bramasto Wiryawan; Prihanto
Jurnal Pengabdian Masyarakat Teknologi dan Pendidikan (MANTAP) Vol. 2 No. 3 (2025): Jurnal Pengabdian Masyarakat Teknologi dan Pendidikan (Jurnal Mantap)
Publisher : Redtech Putra Benua

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kopi Om, a coffee shop located in Surakarta, is a culinary business with significant market potential. Kopi Om has utilized social media for promotion and customer communication. However, its use of social media alone is considered suboptimal due to limitations in presenting comprehensive and structured information, such as a business profile, menu list, and integrated ordering access. Furthermore, the lack of an official website has resulted in the business's image being less than optimal as a professional brand in the digital age. To address these issues, an official website is needed to serve as a digital information and promotional tool for Kopi Om. This website is expected to display the coffee shop's profile, menu, and provide a direct ordering link to the online ordering service. With a website, customers can obtain information more clearly and quickly, and be directed directly to the ordering service without having to search for information through various separate platforms.  
Pembelajaran Matematika Dasar Menyenangkan Pada Anak Berkebutuhan Khusus dengan Media Pembelajaran Simple Multiplication Elektrik Ratna Herawati Ratna; Robby Rachmatullah; Prihanto
Jurnal Pemberdayaan Masyarakat Vol 10 No 2 (2025): November
Publisher : Direktorat Penelitian dan Pengabdian kepada Masyarakat (DPPM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jpm.v10i2.12875

Abstract

Learning as a guidance process in the learning process. Children with special needs require their own methods in learning because they are handled differently from regular students. Regarding basic mathematics learning, most educators at SLB B-C YPPS Ngemplak Boyolali lack understanding about quality learning assisted by technology-based learning media. This activity purpose is to improve classroom management, the educator’s competence in implementing deep learning through learning innovations by utilizing technology-based learning media. From a social perspective, this activity can increase the knowledge of students with special needs in learning basic mathematics fun with technology-based learning media so that attention is increased. Training and mentoring are provided for educators and students in terms of innovations in learning basic mathematics fun with the use of technology-based learning media. The method used in this activity is SMART goals. The results of this activity are, there is an improvement in classroom management with the implementation of deep learning assisted by technology-based learning media "Simple Multiplication Electric" especially innovations in deep learning assisted by technology-based learning media. There is an increase in student attention in learning basic mathematics fun with technology-based learning media.