Siti Widia Sulistia
Universitas SetiaBudhi Rangkasbitung

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PERAN PEMBELAJARAN IPAS DAN LINGKUNGAN SEKOLAH TERHADAP SIKAP SOSIAL PESERTA DIDIK DI SEKOLAH DASAR Tina Nurul Wahidah; Ayu Lestari; Siti Widia Sulistia; Maulia Putri; Leli Inriani; Dine Trio Ratnasari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Terbit
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.36463

Abstract

This study aims to explain the contribution of Natural and Social Science (IPAS) teaching, as well as the school environment, in shaping students' social attitudes at the elementary school level. The approach used is a literature study with a qualitative method through the analysis of various journals, books, and related research findings published over the past decade. The findings of this review show that IPAS teaching contributes to the development of social attitudes through experiential learning activities, problem-solving, and group collaboration, allowing students to interact, cooperate, and appreciate differences. In addition, a conducive school environment which includes school culture, teacher role modeling, supporting facilities, and relationships among school community membersnplays an important role in fostering social values such as empathy, discipline, responsibility, and tolerance. Overall, the integration of contextual IPAS learning with a positive school environment is able to optimally strengthen the development of students' social attitudes.
Pengaruh Team Based Gamification Model Berbantuan Wayground Terhadap Hasil Belajar Matematika Siswa Sekolah Dasar Siti Widia Sulistia; Deby Fauzi Asidiqi; Eka Setiawati
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 5 No. 2 (2026)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v5i2.1441

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh Team Based Gamification Model berbantuan media digital Wayground terhadap hasil belajar matematika siswa kelas V SDN 1 Anggalan pada materi perkalian bersusun. Metode penelitian yang digunakan adalah pra-eksperimen dengan rancangan One Group Pretest-Posttest Design. Sampel penelitian terdiri dari 25 siswa yang dipilih menggunakan teknik total sampling. Data hasil belajar dikumpulkan melalui tes objektif dan esai, sedangkan respon siswa diukur menggunakan kuesioner skala Likert. Instrumen telah dinyatakan valid dan reliabel melalui uji validitas isi dan empiris. Hasil penelitian menunjukkan peningkatan nilai rata-rata hasil belajar siswa dari 51,00 pada pretest menjadi 84,00 pada posttest. Pengujian hipotesis membuktikan adanya perbedaan yang signifikan antara sebelum dan sesudah perlakuan. Perhitungan gain skor tergolong kriteria tinggi, serta respon siswa terhadap pembelajaran berada pada kategori sangat positif dengan persentase 81%. Kesimpulannya, penerapan model Team Based Gamification berbantuan Wayground berpengaruh positif dan signifikan terhadap peningkatan hasil belajar matematika siswa