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Efforts to Increase Student Learning Interest from Conventional Learning to the Matching Cards Model at MA Muhammadiyah Pekanbaru Sundari, Sundari; Yusmak, Rini
Jurnal Multidisiplin Indonesia Vol. 4 No. 9 (2025): Jurnal Multidisiplin Indonesia
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jmi.v4i9.2485

Abstract

The quality of education in Indonesia, particularly at the secondary level, faces challenges related to low student engagement and passive learning approaches. Conventional teaching methods often fail to stimulate students' active participation and intrinsic motivation, resulting in decreased learning interest and academic performance. At MA Muhammadiyah Pekanbaru, preliminary observations revealed that students exhibited limited enthusiasm during lessons, minimal peer interaction, and low levels of classroom participation. These conditions indicate the need for innovative pedagogical strategies that can foster more engaging and interactive learning environments. The Matching Cards learning model, as a cooperative learning technique, offers potential solutions by promoting active student involvement through game-based and collaborative activities. This study aims to increase students' learning interest through the application of the Matching Cards learning model as an alternative to conventional learning at MA Muhammadiyah Pekanbaru. Low student learning interest in conventional learning is evident from the lack of active involvement, low learning enthusiasm, and minimal interaction between students. This study used a Classroom Action Research (CAR) approach with two cycles. The results showed that the application of the Matching Cards model had a significant impact on increasing learning interest, marked by increased student activity, enthusiasm, discussion results, and ability to work together.
Flip Bottle Learning Media to Improve Learning Outcomes of Class X Students of MA Muhammadiyah Pekanbaru Nurbela, Intan; Supentri, Supentri; Yusmak, Rini
Jurnal Multidisiplin Indonesia Vol. 4 No. 7 (2025): Jurnal Multidisiplin Indonesia
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jmi.v4i7.2487

Abstract

This study aims to improve students' learning outcomes through the implementation of flip bottle learning media among tenth-grade students at MA Muhammadiyah Pekanbaru. The research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, conducted in two cycles consisting of planning, action, observation, and reflection stages. Data were collected through learning outcome tests, student activity observation sheets, and documentation. The results indicate a significant increase in student engagement and participation during the learning process after the implementation of the flip bottle media. Moreover, there was an improvement in students' mastery of learning outcomes from Cycle I to Cycle II, demonstrating that the game-based learning media effectively enhanced conceptual understanding and learning motivation. Therefore, the flip bottle media is proven to be an effective and innovative alternative to improving classroom learning quality.