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Meningkatkan Pendidikan Literasi Digital Berbasis Aplikasi Microsoft Word Di SMAN 1 Kecamatan Ukui Kabupaten Pelalawan Provinsi Riau Fitri, Kurniawaty; Anwari, Irma; Fadhilah, Harum; Rahma, Fatia; Nurbela, Intan; Sundari, Sundari; Fata, Abiyu; Rizfi, Muhammad; Tabitha, Daffa; Rahmawati, Desi; Sadri, Nove
Nanggroe: Jurnal Pengabdian Cendikia Vol 3, No 6 (2024): September
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.13628127

Abstract

As information and communication technology develops, digital literacy education becomes more crucial. However, many students lack the basic skills to utilize digital technology efficiently and safely. The purpose of this study is to address the problem of digital literacy among students by using an action-oriented approach. The method of action was chosen because it allows active involvement of students in the learning process. The study was conducted in an upper secondary school with 12th grade students. This therapy consists of an introduction to the Microsoft Word application, an overview of its functions and how to correctly and accurately generate reports. This activity is expected to make students experience an increase in digital literacy knowledge and skills after the intervention. Not only that, students also showed improved critical thinking skills and better use of technology. In summary, the method of action is effective in addressing the problem of digital literacy and can be used as a model in various educational situations to improve digital literacy among students.
Meningkatkan Pendidikan Literasi Digital Berbasis Aplikasi Microsoft Word Di SMAN 1 Kecamatan Ukui Kabupaten Pelalawan Provinsi Riau Fitri, Kurniawaty; Anwari, Irma; Fadhilah, Harum; Rahma, Fatia; Nurbela, Intan; Sundari, Sundari; Fata, Abiyu; Rizfi, Muhammad; Tabitha, Daffa; Rahmawati, Desi; Sadri, Nove
Nanggroe: Jurnal Pengabdian Cendikia Vol 3, No 6 (2024): September
Publisher : Yayasan Daarul Huda Kruengmane

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.13628127

Abstract

As information and communication technology develops, digital literacy education becomes more crucial. However, many students lack the basic skills to utilize digital technology efficiently and safely. The purpose of this study is to address the problem of digital literacy among students by using an action-oriented approach. The method of action was chosen because it allows active involvement of students in the learning process. The study was conducted in an upper secondary school with 12th grade students. This therapy consists of an introduction to the Microsoft Word application, an overview of its functions and how to correctly and accurately generate reports. This activity is expected to make students experience an increase in digital literacy knowledge and skills after the intervention. Not only that, students also showed improved critical thinking skills and better use of technology. In summary, the method of action is effective in addressing the problem of digital literacy and can be used as a model in various educational situations to improve digital literacy among students.
Flip Bottle Learning Media to Improve Learning Outcomes of Class X Students of MA Muhammadiyah Pekanbaru Nurbela, Intan; Supentri, Supentri; Yusmak, Rini
Jurnal Multidisiplin Indonesia Vol. 4 No. 7 (2025): Jurnal Multidisiplin Indonesia
Publisher : Riviera Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58344/jmi.v4i7.2487

Abstract

This study aims to improve students' learning outcomes through the implementation of flip bottle learning media among tenth-grade students at MA Muhammadiyah Pekanbaru. The research employed Classroom Action Research (CAR) using the Kemmis and McTaggart model, conducted in two cycles consisting of planning, action, observation, and reflection stages. Data were collected through learning outcome tests, student activity observation sheets, and documentation. The results indicate a significant increase in student engagement and participation during the learning process after the implementation of the flip bottle media. Moreover, there was an improvement in students' mastery of learning outcomes from Cycle I to Cycle II, demonstrating that the game-based learning media effectively enhanced conceptual understanding and learning motivation. Therefore, the flip bottle media is proven to be an effective and innovative alternative to improving classroom learning quality.