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Studi Literatur:Pengaruh Model Pembelajaran Project Based Learning(PjBL) Terhadap Kemampuan Berpikir Kreatif Peserta Didik. Rina Martiana; Joni Rokhmat
Contextual Natural Science Education Journal Vol. 2 No. 3 (2024): July - September 2024
Publisher : Science Education Doctoral Study Program, Postgraduate, Mataram University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/cnsej.v2i3.793

Abstract

Abad 21 ditandai oleh kemajuan pesat dalam teknologi, komunikasi, dan informasi, yang memerlukan penguasaan keterampilan baru dalam kehidupan sehari-hari. Pendidikan harus beradaptasi untuk mempersiapkan siswa menghadapi tantangan ini, salah satunya melalui model pembelajaran inovatif seperti Project Based Learning (PjBL). Penelitian ini bertujuan untuk mengeksplorasi pengaruh PjBL terhadap kemampuan berpikir kreatif siswa, dengan menggunakan tinjauan pustaka dari 25 artikel terkait. Hasil analisis menunjukkan bahwa penerapan PjBL secara signifikan meningkatkan keterampilan berpikir kreatif peserta didik, sekaligus mempersiapkan mereka untuk menghadapi tantangan di era modern.
Pengembangan Media Pembelajaran Berbasis Video Tenun di Desa Sukarara untuk Meningkatkan Motivasi Belajar IPA pada Materi Gaya Gesek Rina Martiana; Gito Hadiprayitno
Journal of Science Technology and Education Vol 1 No 1 (2025): Februari
Publisher : Yayasan Arfah Bin Haji Muhammad Saleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63980/jste.v1i1.8

Abstract

Education in the 21st century has undergone a significant paradigm transformation, requiring learning to be less one-way and more student-centred. The integration of technology in education is becoming increasingly important, given the need to develop 21st century competencies such as communication, collaboration, critical thinking and creativity. In this context, science learning should be designed to be relevant and meaningful to students, by connecting scientific concepts with everyday life. This research aims to develop video-based learning media about weaving in Sukarara Village, with a focus on frictional force material in Science learning. The method used is the DDDE model, which includes the Decide, Design, Develop, and Evaluate stages. The development results in the form of animated videos and quiz games have been validated by science teachers and media expert lecturers. The validation results show that the video has high feasibility with an average score of 91% from the teacher and 83% from the lecturer. This learning media succeeded in increasing student motivation by linking scientific concepts with local wisdom and real practices in the village. Nevertheless, challenges in understanding the material still exist, so further guidance is recommended. This study concludes that the development of video-based media is effective in increasing the motivation to learn science and the relevance of the material to students' daily lives.
The Relavansi Etnosains pada Permainan Tradisional Gasing dalam Materi IPA : Relevance of Ethnoscience to the Traditional Game of Spinning Tops in Science Material Rina Martiana; Dunia Purnama; Zaena Sultona Osi; Bintang Maharani; Mahrus Mahrus; Yayuk Andayani
Journal of Science Technology and Education Vol 1 No 2 (2025): October
Publisher : Yayasan Arfah Bin Haji Muhammad Saleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63980/jste.v2i1.76

Abstract

This study aims to identify the relevance of ethnoscience in the traditional spinning top game in East Lombok to science learning materials, especially the concept of force and motion. The method used is descriptive qualitative with data collection techniques in the form of observation, interviews, and literature studies. Observations were conducted in Masbagik Village, East Lombok, involving spinning top players, spinning top makers, traditional leaders, and science teachers. The results of the study indicate that the spinning top game contains scientific principles such as torque, moment of inertia, center of mass, rotational energy, and mechanical properties of materials that are in accordance with science materials in junior high schools. In addition, this game also teaches character values ​​such as discipline, responsibility, and cooperation. Thus, the spinning top game has great potential to be integrated into ethnoscience-based science learning as an effort to preserve culture while increasing understanding of science concepts contextually.