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Exploration of Friction Material on Weaving Crafts in Sukarara Village, Central Lombok, NTB Osi, Zaena Sultona; Maharani, Bintang; Martiana, Rina; Purnama, Dunia; Mahrus, Mahrus; Andayani, Yayuk
Indonesian Journal of Innovation in Education Research Vol. 1 No. 2 (2025): July
Publisher : Yayasan Arfah Bin Haji Muhammad Saleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63980/ijier.v1i2.75

Abstract

This study aims to determine and explore the relationship between friction and weaving crafts in Sukarara Village, Central Lombok, NTB. Ecotourism is the main focus, especially on weaving crafts in the Sasak tribe as an attraction for tourists. The delivery process carried out manually by the community involves interaction between yarn and looms, where friction plays an important role in the quality of the fabric produced. Through a qualitative approach, data were obtained from interviews with weavers and local communities, as well as direct observation. The results of the study indicate that the community's understanding of the principles of physics, especially friction, is manifested in their telling practices. Various factors, including yarn type, ordering technique, and weaver skills, affect friction and fabric quality. This study links traditional knowledge with scientific concepts, providing new insights into the application of physics in everyday life and the importance of preserving local culture
The Relavansi Etnosains pada Permainan Tradisional Gasing dalam Materi IPA : Relevance of Ethnoscience to the Traditional Game of Spinning Tops in Science Material Martiana, Rina; Purnama, Dunia; Osi, Zaena Sultona; Maharani, Bintang; Mahrus, Mahrus; Andayani, Yayuk
Journal of Science Technology and Education Vol 1 No 2 (2025): October
Publisher : Yayasan Arfah Bin Haji Muhammad Saleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63980/jste.v2i1.76

Abstract

This study aims to identify the relevance of ethnoscience in the traditional spinning top game in East Lombok to science learning materials, especially the concept of force and motion. The method used is descriptive qualitative with data collection techniques in the form of observation, interviews, and literature studies. Observations were conducted in Masbagik Village, East Lombok, involving spinning top players, spinning top makers, traditional leaders, and science teachers. The results of the study indicate that the spinning top game contains scientific principles such as torque, moment of inertia, center of mass, rotational energy, and mechanical properties of materials that are in accordance with science materials in junior high schools. In addition, this game also teaches character values ​​such as discipline, responsibility, and cooperation. Thus, the spinning top game has great potential to be integrated into ethnoscience-based science learning as an effort to preserve culture while increasing understanding of science concepts contextually.
Implementatio of The Innovation Learning Development Design Model from Jerrold E. Kemp, Gary R. Morrison, And Steven M. Ross: Literature Review and Current Implementation Purnama, Dunia; Rina Martiana; Satutik Rahayu
CATHA SAINTIFICA Vol 3 No 2 (2025): November 2025 Article-in-Press
Publisher : Sentra Kekayaan Intelektual dan Inovasi Teknologi (INOTEK) Universitas Sains Al-Qur'an

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32699/fq8eqw11

Abstract

This article reviews the instructional design model developed by Jerrold E. Kemp, Gary R. Morrison, and Steven M. Ross, focusing on its structure, characteristics, and implementation in contemporary educational contexts. The study uses a systematic literature review approach to evaluate how the model responds to the demands of modern education, including the learner-centered philosophy, differentiated instruction, and the integration of digital technologies. The Kemp-Morrison-Ross model features nine interdependent components that can be accessed non-linearly, offering high flexibility and adaptability for instructional planning. The findings indicate that this model aligns well with current curriculum reforms such as Indonesia's Merdeka Curriculum, supporting personalized and project-based learning approaches. Although conceptually robust, challenges exist in practical implementation, such as limited teacher capacity, lack of systemic support, and uneven access to instructional technology. The discussion suggests that this model can serve as a framework for transformative instructional design when supported by adequate training, policy, and digital infrastructure. The article concludes by highlighting the model's potential in guiding instructional innovation and calls for further empirical research to evaluate its effectiveness in diverse learning environments.