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Implementation of Augmented Reality (AR) Learning Media on Learning Comprehension of Ship Safety Device Introduction M Masrupah; Endang Lestari; Indra Farman; Dzakiyah Ulya
Journal of Science and Education (JSE) Vol. 6 No. 2 (2026): Journal of Science and Education (JSE)
Publisher : CV. Media Digital Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58905/jse.v6i2.640

Abstract

The development of digital technology brings major changes in the world of education, including the maritime sector. One of the relevant and potential technologies is Augmented Reality (AR), which can integrate virtual objects into the real world in real-time, thus providing an immersive and interactive learning experience. This study aims to implement AR-based learning media introducing ship safety devices, such as life jackets, ring buoys, lifeboats, and fire extinguishers, and measure its effectiveness compared to conventional methods. The research method used a quantitative approach with a quasi-experimental design (pretest-post test control group design). The research sample was fourth semester Nautical students at Makassar Polytechnic of Shipping Science (PIP), with the division of experimental groups using AR and control groups using conventional methods. The results showed a significant increase in students' understanding of ship safety devices. The average score increased from 58.49 (pretest) to 66.94 (post test). The Wilcoxon Signed Ranks test result-ed in a p value = 0.003 (p < 0.05), which confirms the effectiveness of AR in improving learning outcomes. This finding shows that AR not only helps visualize abstract concepts to be more concrete but also increases student motivation and engagement. This study recommends the use of AR as a learning media innovation in the maritime field, while encouraging the development of broader, collaborative, and sustainable interactive content.
Development of Augmented Reality-Based Learning Media for Ship Navigation Instruments as an Educational Innovation at the Merchant Marine Polytechnic of Makassar Lestari, Endang; M Masrupah; Ridwan, Wardimansyah; Lammi, Muhammad Hidayat
Journal of Science and Education (JSE) Vol. 6 No. 2 (2026): Journal of Science and Education (JSE)
Publisher : CV. Media Digital Publikasi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58905/jse.v6i2.651

Abstract

Navigation instruments such as GPS, Radar, and ECDIS require substantial investment and continuous maintenance, which limits their availability for routine hands-on practice in maritime training. As a result, cadets may have fewer opportunities to experience learning conditions that closely resemble real operational environments. This study, conducted at the Merchant Marine Polytechnic of Makassar, aimed to develop an Augmented Reality (AR)-based learning application that visualizes ten essential ship navigation instruments: GPS, Radar, ECDIS, AIS, Gyrocompass, Echo Sounder, Autopilot, Speed Log, VHF Radio, and NAVTEX. The development followed the Multimedia Development Life Cycle (MDLC) model, including 3D object creation, marker integration, and Android application development using Unity and Vuforia. The feasibility of the application was evaluated through expert validation and field testing involving 115 cadets. Expert evaluation showed that functionality, usability, and reliability met the “Good” to “Very Good” categories, with an overall score of 84%. Cadet trials also indicated consistently positive responses, particularly in conceptual understanding, learning motivation, and ease of use, with one minor issue related to longer scanning time for a marker. Overall, the findings suggest that AR Marine NavTool is feasible for use in maritime vocational education and can serve as a preparatory learning layer that supports more structured progression to hands-on practice through accessible and interactive visualization of navigation instruments.