Muhammad Agus Sugiarto
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UPAYA MENINGKATKAN MOTORIK KASAR ANAK DENGAN PERMAINAN TRADISIONAL GOBAK SODOR KELOMPOK B DI TK CEMPAKA GLANTANGAN KECAMATAN TEMPUREJO JEMBER Ana Rusdiana, Ana Rusdiana; Wijaya Adi Putra; Muhammad Agus Sugiarto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.32730

Abstract

This traditional game of gobak sodor was played as an effort to improve the gross motor skills of Group B children at Cempaka Glantangan Kindergarten in Tempurejo District, Jember Regency, as well as to introduce traditional games that are rarely played by children nowadays. This study was conducted using the Classroom Action Research (CAR) method. The subjects of this study were the students of Group B at TK Cempaka Glantangan in Tempurejo District, Jember Regency, consisting of 15 children, including 4 boys and 11 girls. The initial research results conducted in the pre-cycle stage showed a lack of gross motor skills in children, with a percentage of 33.33% or falling into the “Beginning to Develop” (MB) category. The research results conducted in Cycle I obtained a percentage of 53.33% and were still in the “Beginning to Develop” (MB) category. Meanwhile, the results of the research in Cycle II showed an improvement in the children's gross motor skills by 86.66%, which falls into the “Developing as Expected” (DE) category. From these research results, it can be concluded that playing the traditional game of gobak sodor can improve the gross motor skills of Group B children at TK Cempaka Glantangan in Tempurejo District, Jember Regency.
UPAYA MENINGKATKAN KETERAMPILAN MOTORIK KASAR ANAK USIA DINI MELALUI PERMAINAN DENGKLEK KELAS B DI TK J – A RUMMI JATISARI JENGGAWAH JEMBER Aldilla Ventri Kasony; Wijaya Adi Putra; Muhammad Agus Sugiarto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 In Order
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.32735

Abstract

This study aims to improve the gross motor skills of early childhood children through the traditional game activity Dengklek. The researcher used classroom action research (PTK) with the Kemmis and McTaggart model, which consists of four stages: planning, implementation, observation, and evaluation. The research was conducted at TK J – A RUMMI Jatisari, Jenggawah, Jember, involving 28 students in group B.Data collection techniques used were observation results and documentation. The results of the study showed that in the pre-cycle, 8 children (28.5%) achieved the expected level of development. In cycle 1, 13 students (46.4%) reached the target, and in cycle 2, there was an increase to 23 students (82.1%).It can thus be concluded that the Dengklek traditional game activity can improve the gross motor skills of early childhood children, as evidenced by the results of the research conducted at TK J – A RUMMI Jatisari, Jenggawah, Jember.
PENINGKATAN KEMAMPUAN SOSIAL EMOSIONAL MELALUI BERMAIN PERAN BERBASIS MARKET DAY USIA 4-5 TAHUN DI POS PAUD KEMUNING 18 TAHUN 2026 Wati, Linda; M. Fadil Djamali; Muhammad Agus Sugiarto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 Nomor 02, Juni 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45807

Abstract

This research is motivated by the lack of social emotional abilities of children aged 4-5 years at POS PAUD Kemuning 18, which is caused by the teaching and learning methods used are still rudimentary in lecture techniques and the tools used are limited to books, so that the stimulation provided is not optimal. This study aims to support the social emotional development of children aged 4-5 years through the role play method based on market day as an active learning method. The approach used is the Classroom Action Research (CAR) model of Kemmis and Mc Taggart, which was carried out in two cycles with the steps of planning, implementation, observation, and reflection. The results of the study showed that in cycle 1, children's social emotional abilities had not developed optimally, with only 3 children achieving Still Developing (MB), and 4 students obtaining the classification of Developing According to Expectations (BSH) out of 7 children. After improvements were made to learning in cycle 2, there was an increase, where 2 children obtained the classification of Developing According to Expectations (BSH) and 4 students obtained Very Good Development (BSB) out of 7 children. With a success percentage of up to 85%. This improvement demonstrates that the use of market day-based role-playing as an engaging learning method can increase learning interest, activeness, and the ability of children who are not yet able to cooperate and develop self-confidence. Therefore, the learning activities implemented were successful in improving the social and emotional development of early childhood.
PENINGKATKAN KEMAMPUAN KOGNITIF MELALUI MEDIA LOOSE PART PADA ANAK USIA 5-6 TAHUN DI KB NURUL ULUM LAMPEJI MUMBULSARI TAHUN 2025-2026 Zulfa Rifqiah; M. Fadil Djamali; Muhammad Agus Sugiarto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45849

Abstract

This study aims to improve the cognitive skills of youngsters aged 5-6 years by incorporating loose parts into learning exercises. The research method used in this study is Classroom Action Research (CAR), which is based on the Kemmis and McTaggart model and consists of four stages: preparation, implementation, observation, and reflection. The research was conducted in two cycles that included preparation, activity, observation, and reflection stages. The investigation was carried out in two stages involving children between five and six years old years as the study subjects. The use of loose parts used in this study include natural materials, recycled materials, textiles, and wooden materials to stimulate children's creativity and encourage them to generate new ideas during play. The study's conclusions show that the application of loose parts effectively improves children’s cognitive abilities, as evidenced by increased analytical thinking, inventiveness, and problem-solving skills Therefore, loose parts can be regarded as an effective alternative learning medium to improve early childhood cognitive development.
PENINGKATAN PERKEMBANGAN KOGNITIF MELALUI SENSORY PLAY PADA ANAK USIA 4-5 TAHUN DI SPS KEMUNING 26 MUMBULSARI TAHUN AJARAN 2025-2026 Eka Husseina, Ikrimah; M. Fadil Djamali; Muhammad Agus Sugiarto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 02 (2026): Volume 11 No. 2, Juni 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i02.45850

Abstract

The goal of this research is to use sensory play at SPS Kemuning 26 to enhance the cognitive development of children between the ages of four and five. The issue addressed in this study is the low level of children's cognitive development achievement, especially in the ability to group, understand cause-effect relationships, and solve simple problems, which is thought to be influenced by the less than optimal learning strategies based on direct experience. The Classroom Action Research (CAR) design used in this study was conducted in two cycles, each of which included stages for planning, action, observation, and reflection. This study involved four to five-year-old students at SPS Kemuning 26. Structured observation, documentation, and evaluation of children's development were utilized to collect data, and quantitative and qualitative descriptive approaches were employed for data analysis. Developmental completeness criteria were used to identify success indicators. The findings of the study indicated an improvement in children’s cognitive development achievements in each cycle after the implementation of sensory play, which was marked by an increase in the percentage of children's developmental completeness according to the established indicators. These results suggest that early childhood cognitive development can be stimulated by sensory play as a learning approach. Therefore, sensory play is suggested as an innovative, experience-based approach to learning in early childhood education.