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National Insight Workshop to Form Students with Nationalist Character Lukas Sugiyanto; Dhani Agustinus; A Edi Widiargo
JPPkM: Jurnal Pengabdian dan Pemberdayaan kepada Masyarakat Vol. 1 No. 1 (2025): JPPkM:Januari
Publisher : Yayasan Pemimpin Inovasi Science

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Abstract

The workshop National Insights to Shape Nationalist Character in Students aimed to enhance understanding of national values and foster the nationalist character of students at Politeknik Sains Seni dan Rekreasi Bogor. Conducted over two days, the activities included presentations, discussions, simulations, and collaborative projects focusing on national pillars, the history of the nation’s struggle, and the challenges of nationalism in the digital era.The workshop results indicated an increase in students' understanding and commitment to national insights, demonstrated through creative projects and a collective declaration. This program is expected to encourage students to apply national values in their daily lives and actively contribute to maintaining the unity of the nation.
Perancangan Game Animasi 3D Untuk Meningkatkan Keterampilan Motorik dan Kemampuan Pemecahan Masalah Pada Anak Rian Rinaldi Wibiksana; Ujan Taufik Hidayah; Dhani Agustinus; A Edi Widiargo
Journal of Applied Information Technology and Innovation Vol. 1 No. 1 (2025): Maret
Publisher : Yayasan Pemimpin Inovasi Science

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Kurangnya aktivitas fisik anak untuk merangsang keterampilan motorik dan kemampuan pemecahan masalah menjadi permasalahan utama dalam pendidikan anak usia dini. Penelitian ini bertujuan merancang dan mengembangkan game animasi 3D yang dapat digunakan sebagai media edukatif guna meningkatkan keterampilan motorik dan kemampuan pemecahan masalah pada anak. Metode penelitian yang digunakan adalah model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation) dengan merancang pengembangan aset visual dan audio, implementasi game, serta evaluasi efektivitasnya. Hasil penelitian menunjukkan bahwa game animasi 3D yang dikembangkan mampu meningkatkan keterampilan motorik dan pemecahan masalah anak melalui interaksi visual yang realistis dan tantangan dalam permainan. Uji coba yang dilakukan terhadap anak-anak serta umpan balik dari orang tua dan pendidik menunjukkan bahwa game ini tidak hanya menghibur, tetapi juga memberikan manfaat edukatif. Kesimpulan dari penelitian ini mengindikasikan bahwa pengembangan game animasi 3D dapat menjadi solusi inovatif dalam mendukung perkembangan anak secara holistik.
Design of a Hybrid Animated Film on Dating from an Islamic Perspective Msy. Pradita Indraswari. H; Saffaana Sabrina Hidayati; Dhani Agustinus
Jurnal Info Sains : Informatika dan Sains Vol. 16 No. 01 (2026): Info sains, 2026
Publisher : SEAN Institute

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Abstract

Islam emphasizes the importance of maintaining the sanctity of the relationship between men and women before marriage and avoiding behavior that can have negative impacts on individuals and society. The purpose of this study was to determine the design of a hybrid animated film about dating from an Islamic perspective. The design method used descriptive qualitative. The results of the hybrid animated film design about dating from an Islamic perspective combine 2D and 3D animation elements to convey a message about a healthy relationship and in accordance with Islamic values.
Grunge Typography Book Design from David Carson's Work for Young Graphic Designers Dhani Agustinus; Sujendro Hery Nugroho; Alexander Rachel Deffarani Diwara
Jurnal Info Sains : Informatika dan Sains Vol. 16 No. 01 (2026): Info sains, 2026
Publisher : SEAN Institute

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Abstract

This study aims to design a grunge typography book based on David Carson's work aimed at young graphic designers as a guide to understanding and implementing innovative and experimental grunge typography styles. The research method uses a qualitative type with a Research and Development (R&D) approach, which includes pre-production, production, and post-production stages. This book is designed by utilizing a distinctive color scheme, unique typography choices, and a small landscape format to optimize the visual appearance. The creative process involves the use of applications such as Procreate and professional design software such as Adobe Photoshop and InDesign. Promotion is carried out through digital media, such as Instagram and Tokopedia, as well as print media, including posters and stickers. The results of this study produce a book that not only reflects the aesthetics of the grunge style but also serves as a reference for young graphic designers to develop creative, bold, and unique works.
Visual Identity Design for Mas Joko, the Auto Trader Efforts to Increase Brand Awareness Lukas Sugiyanto; Dhani Agustinus; Ivan Budi Rianto
Jurnal Info Sains : Informatika dan Sains Vol. 16 No. 01 (2026): Info sains, 2026
Publisher : SEAN Institute

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Abstract

This research aims to redesign the Mas Joko Pedagang Oto logo and standardize its application through application media. The research method uses research and development with a descriptive approach. The design technique uses Designing Brand Identity while data collection is done by observation and interviews. The results of the redesign of "Mas Joko Pedagang Oto" have a visual identity that is more appropriate to the brand's vision and mission and specific scope and meaning according to the needs and objectives of the Mas Joko Pedagang Oto brand.