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The Impact of Digital-Based STEAM Learning on High School Students' Creative Thinking Skills : A Literature Review Muhammad Ghiyats Naufal; Dwikoranto Dwikoranto; Iqbal Ainur Rizki
Journal of Digitalization in Physics Education Vol. 1 No. 1 April 2025
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v1i1.39001

Abstract

Objective: This study aims to analyze the impact of STEAM (Science, Technology, Engineering, Art, and Mathematics) learning on the creative thinking abilities of high school students. With creativity being a vital skill in the 21st century, this research addresses the gap in traditional learning methods that fail to equip students with adequate creative problem-solving skills. Method: The research adopts a systematic literature review (SLR) approach involving identifying, reviewing, and synthesizing 20 articles published within the last five years. Data was collected using academic databases such as Scopus, DOAJ, and Google Scholar. The selection of articles focused on those relevant to STEAM learning and creative thinking, followed by an in-depth analysis of themes and findings.  Results:  The analysis revealed that STEAM-based learning significantly enhances creative thinking skills across various indicators, including fluency, flexibility, originality, and elaboration. Integrated models like Project-Based Learning (PjBL) and Problem-Based Learning (PBL) within STEAM provide practical strategies for overcoming traditional learning challenges by offering hands-on, practical approaches. However, limitations were identified, such as the lack of research on integrating STEAM into physics education and its limited impact on students' digital literacy.  Novelty: This study contributes to the field by highlighting the transformative potential of STEAM learning in fostering creativity, particularly when integrated with cultural and contextual elements relevant to students. It also emphasizes the importance of expanding STEAM research into less-explored areas, such as physics education and advanced digital technologies.                 
A Bibliometric Study on E-books in Physics Education to Support 21st-Century Learning: Trends and Directions (2015–2025) Muhammad Ghiyats Naufal; Abd Kholiq; Tantri Ilvia Suci; Cahyo Febri Wijaksono
Journal of Digitalization in Physics Education Vol. 2 No. 2 (2026): August
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jdpe.v2i2.56328

Abstract

Objective: Advances in digital technology have accelerated the adoption of e-books as learning media in physics education. However, comprehensive studies that map research development and identify future research directions remain limited. This study aims to analyze publication trends on the use of e-books in physics education during the 2015–2025 period and to identify research gaps that can guide future investigations. Method: employing a bibliometric approach using 612 Scopus-indexed publications on e-books in physics education published between 2015 and 2025, selected through a systematic screening process. The analysis examined publication productivity, and thematic development using annual scientific production, keyword co-occurrence, thematic evolution, thematic maps, and trend topics.  Results:  The findings reveal a continuous increase in publications, indicating growing scholarly interest in e-books within physics education. The research landscape has shifted toward more interactive digital learning technologies; however, it remains dominated by general themes related to e-books, education, and learning. In contrast, physics-specific topics, such as scientific literacy, conceptual understanding, STEM education, and problem-solving skills, have yet to emerge as major research focuses, highlighting significant opportunities for future research. Novelty: provides a comprehensive bibliometric mapping of e-book research in physics education by integrating publication trends, thematic evolution, and an analysis of research gaps. The findings highlight a lack of focus on scientific literacy, thereby providing a clear direction for the development of interactive e-books in physics education and offering a strategic reference for researchers and learning media developers in designing interactive e-books that support scientific literacy and 21st-century competencies.