Claim Missing Document
Check
Articles

Found 3 Documents
Search

Pengadaan bank sampah sebagai solusi pengelolaan sampah plastik di Panti Asuhan Putri ‘Aisyiyah Riau Nini Aryani; Suparmi Suparmi; Prama Widayat; Efriani Efriani
SELAPARANG: Jurnal Pengabdian Masyarakat Berkemajuan Vol 9, No 6 (2025): November
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jpmb.v%vi%i.35193

Abstract

AbstrakSampah plastik menjadi masalah serius yang mengancam kelestarian lingkungan dan kehidupan manusia. Kegiatan pengabdian kepada masayarakat bertujuan untuk mengimplementasikan dan mengevaluasi pendirian Bank Sampah sebagai solusi pengelolaan sampah plastik di Panti Asuhan Putri ‘Aisyiyah Riau. Metode yang digunakan adalah  memberikan pelatihan dengan pendekatan partisipatif dengan melibatkan 45 anak panti dalam pelatihan pengelolaan dan pemilahan sampah plastik yang terorganisir, serta pemanfaatan hasil daur ulang sebagai sumber ekonomi, mitra yang lainnya berasal dari Klinik, SMK yang terletak berdekatan dengan Panti Asuhan. Hasil kegiatan ini menunjukkan bahwa program Bank Sampah berhasil meningkatkan kesadaran lingkungan, partisipasi aktif penghuni panti, dan secara signifikan mengurangi akumulasi sampah plastik dengan persentase sebesar 80%. Anak-anak memperoleh manfaat ekonomi dari penjualan sampah daur ulang dan terbukti terlibat aktif dalam pengelolaan sampah. Kesimpulannya, pendirian Bank Sampah ini efektif sebagai media edukasi dan pemberdayaan sosial-ekonomi dalam pengelolaan sampah plastik, serta dapat menjadi model pengelolaan sampah berkelanjutan di komunitas lainnya. Organisme penelitian tidak relevan dalam konteks ini. Kata kunci: bank sampah; pengelolaan sampah; panti asuhan; plastik; pemberdayaan; lingkungan AbstractPlastic waste is a serious environmental threat affecting human life and ecosystem sustainability. This study aims to implement and evaluate the establishment of a Waste Bank as a solution for plastic waste management at the Putri ‘Aisyiyah Riau Orphanage. The method used participatory approaches involving 45 orphanage children trained in organized plastic waste sorting and management, with economic benefits derived from recycling proceeds. Findings indicate the Waste Bank program effectively increases environmental awareness, active participation, and significantly reduces plastic waste accumulation. The children gained economic benefits from recycling waste and actively engaged in waste management activities. In conclusion, the Waste Bank is an effective educational and socio-economic empowerment medium for plastic waste management and can serve as a sustainable waste management model for other communities. Keywords: waste bank; waste management; orphanage; plastic; empowerment; environment
Comparative Analysis of SVM Accuracy and Effectiveness on Weka and Google Colab for Job Recommendations Rafika Sani; Nopa Wilyanita; Suparmi Suparmi; Tasya Maulidia
Sisfo: Jurnal Ilmiah Sistem Informasi Vol. 10 No. 1 (2026): Sisfo: Jurnal Ilmiah Sistem Informasi, Mei 2026
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/sisfo.v10i1.27101

Abstract

Data Mining is a crucial technique for processing large and complex datasets to uncover hidden patterns that support strategic decision-making. This study evaluates the effectiveness of the Support Vector Machine (SVM) method implemented using Weka and Google Colab to classify employees into two categories: those recommended for promotion (positive class) and those not recommended (negative class). The research aims to compare the performance of both implementations in providing accurate and objective job recommendations. The dataset used in this study consists of employee performance evaluation records. The SVM model was trained and tested using different implementation platforms: Weka and Google Colab. In Weka, the model was configured with a polynomial kernel and achieved an accuracy of 99.62%, with precision, recall, and F-measure values of 1.000, 0.952, and 0.975 for the "recommended" class and 0.996, 1.000, and 0.998 for the "not recommended" class. Meanwhile, the implementation in Google Colab, using the LIBSVM library with a polynomial kernel, produced an accuracy of 97.85%, with precision, recall, and F-measure values of 0.984, 0.932, and 0.957 for the "recommended" class and 0.978, 0.986, and 0.982 for the "not recommended" class. The comparison results indicate that the Weka implementation provides slightly higher accuracy and better classification performance. However, Google Colab offers more flexibility and scalability, making it suitable for handling larger datasets. The findings of this study highlight the potential of SVM as a reliable tool for employee performance evaluation and job promotion recommendations. The use of machine learning in human resource management can enhance decision-making processes, ensuring fairness and efficiency in personnel assessments.
Meningkatkan Perkembangan Kognitif Anak Usia 5–6 Tahun melalui Media Smart Box Girrafe : Penelitian Widya Widya; Nini Aryani; Suparmi Suparmi
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 4 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 4 April - Juni
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i4.5837

Abstract

Penelitian ini bertujuan untuk meningkatkan perkembangan kognitif anak usia 5–6 tahun melalui penggunaan media Smart Box Girrafe. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) dua siklus dengan subjek 10 anak. Data dikumpulkan melalui observasi dan dokumentasi serta dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan adanya peningkatan signifikan perkembangan kognitif anak dari kondisi awal ke siklus II. Media Smart Box Girrafe terbukti efektif meningkatkan kemampuan mengenal lambang bilangan, berhitung sederhana, mengelompokkan, dan memecahkan masalah sederhana.