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Development of Augmented Reality-Based Learning Media Using Assemblr EDU Integrated with Contextual Teaching and Learning (CTL) for the Human Respiratory System Cahaya Dewi Ratih; Subuh Anggoro; Masanori Fukui
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.12116

Abstract

The concept of the human respiratory system is abstract, making it difficult for elementary school students in the concrete operational thinking stage. Schools primarily use textbooks and conventional teaching aids, which lack interactive visual support. A questionnaire administered to 54 students revealed that 81.84% found it easier to understand the material with 3D visualization, and 90.74% were interested in learning using technology-based media. These findings highlight the need for contextual and visual learning media. This study aims to develop Augmented Reality-based learning media using the Contextual Teaching and Learnig (CTL) approach through the Assemblr EDU application; determine its feasibility through expert validation; analyze its practically through limited trials with students; and analyze teachers’ responses during the dissemination phase. The research employed a Research and Development method using the 4D model, which includes Define, Design, Develop, and Disseminate stages. Data collection techniques involved interviews, expert validation questionnaires, and student and teacher response questionnaires. Validation results indicated high feasibility, with scores of 88.57% (content expert) and 82.67% (media expert). Trials with 12 students showed a practicality score of 91.67% (very interesting) and teacher responses averaged 89.14% from 50 teachers. The developed media is feasible, practical, and potentially applicable in elementary science learning.
Inovasi Media Majalah Sains Anak Berbasis Augmented Reality: Strategi Visualisasi Konsep Sistem Pencernaan Manusia untuk Mengatasi Miskonsepsi Siswa SD Nur Izza Rufaida; Subuh Anggoro; Masanori Fukui
Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI) Vol. 6 No. 2 (2026): Jurnal Pendidikan dan Pembelajaran Indonesia (JPPI), 2026 (2)
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/jppi.v6i2.4159

Abstract

Penelitian ini dilatarbelakangi oleh tingginya prevalensi miskonsepsi siswa Sekolah Dasar pada materi sistem pencernaan manusia, terutama mengenai peran lambung dan proses mekanis-kimiawi. Urgensi penelitian ini terletak pada perlunya inovasi media yang mampu memfasilitasi conceptual change melalui visualisasi konkret yang selaras dengan tuntutan digital abad ke-21. Penelitian ini bertujuan untuk mengembangkan Majalah Sains Anak berbasis Augmented Reality (AR) yang valid, praktis, dan efektif dalam mengatasi miskonsepsi tersebut. Metode yang digunakan adalah Research and Development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Instrumen efektivitas menggunakan desain quasi-experimental pretest-posttest control group design dengan three-tier diagnostic test yang diberikan kepada 56 siswa kelas V di SD Al Irsyad 02 Cilacap. Temuan penelitian menunjukkan bahwa Majalah Sains berbasis AR dinyatakan sangat valid oleh ahli materi (98%), ahli media (95,2%), dan ahli bahasa (96,4%). Tingkat kepraktisan sangat tinggi berdasarkan respon guru (96%) dan respon positif siswa. Hasil uji efektivitas menunjukkan bahwa kelas eksperimen mengalami peningkatan 80,08%, sementara kelas kontrol hanya meningkat 24,75%. Uji Mann-Whitney U menghasilkan nilai signifikansi 0,000 (p<0,05), sehingga H0 ditolak. Siswa di kelas eksperimen berhasil mencapai kategori konsep ilmiah (construction). Simpulannya, Majalah Sains Anak berbasis AR valid, praktis, dan efektif dalam untuk merestrukturisasi pemahaman konsep siswa pada materi sistem pencernaan manusia.