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The Effect of Wordwall-Based Word Card Media on Increasing Creativity and Cognitive Development in Kindergarten Herwanto; Eges Triwahyuni; Kustiyowati
Jurnal Penelitian Pendidikan IPA Vol 11 No 8 (2025): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i8.11868

Abstract

The transition period to formal schooling begins at the kindergarten level. The word card media in this study uses Wordwall-based. The objectives of this research are: To determine the effect of Wordwall-based Word Card Media on the creativity of students at TK Kemala Bhayangkari 21, and to determine the effect of Wordwall-based Word Card Media on the cognitive development of children at TK Kemala Bhayangkari 21. In this study, a quantitative approach is applied. The method used is a quasi-experiment. The research results show data that the Asymp sig (2-tailed) value is 0.000 < 0.05. These results can be concluded that there is a difference in creativity before and after the implementation of Wordwall-based Word Card Media. Secondly, based on the output results in the regression test and its interpretation, a significance value of 0.000 < 0.05 will be obtained, which means that there is an influence of Wordwall-based Word Card Media on children's cognitive development. the questionnaire on the use of Wordwall-based card Media and the student creativity questionnaire. The basis for drawing conclusions is if the sig. linearity deviation value > 0.05.
The Urgency of STEM Learning Approach in Improving Students' Creative Thinking and Collaboration Skills Ichwan Zarkasi Brillyano Gunawan; Rina Sugiarti Dwi Gita; Kustiyowati
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.11890

Abstract

This study analyzes the urgency of the STEM (Science, Technology, Engineering, and Mathematics) learning approach in improving students' creative thinking and collaboration skills. Using the Systematic Literature Review (SLR) method with PRISMA protocol for transparency, this study conducted a bibliometric analysis of 52 relevant international journal publications from Scopus. Data visualization, including network analysis using VOSviewer, showed that STEM is a highly concentrated central concept, indicating significant relevance and research interest. The creativity and 21st century skills nodes were consistently closely connected to STEM, with a trend of rapidly increasing attention through 2023. The high density of the words "student" and "education" also confirms the research focus on the subject and context of learning. Collaboration, as an integral part of 21st century skills, reinforces the relevance of this discussion in the STEM context. This study validates the urgency of the STEM approach as an essential strategy to optimize students' creative thinking and collaboration skills, preparing them for the complexities and global challenges of the 21st century.
The Effect of the Jumbo Snakes and Ladders Game Media on the Motor Development and Numeracy Ability of Kindergarten Children Ami Ari Mami; Eges Triwahyuni; Kustiyowati
Jurnal Penelitian Pendidikan IPA Vol 11 No 10 (2025): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i10.12661

Abstract

The golden age of lifelong learning begins when children are between the ages of 0 and 6. The objectives of this research are to determine the effect of the giant snakes and ladders game media on children's motor development and counting skills at Nusa Indah Kindergarten, and to determine the effect of the giant snakes and ladders game media on children's counting skills at Nusa Indah Kindergarten. This study uses a quantitative approach with a quasi-experimental research design. The results of this study indicate that the learning outcomes of early childhood students in group B at Nusa Indah Kindergarten, through the jumbo snakes and ladders game model, can improve children's motor development. Second, the jumbo snakes and ladders game model can also improve the counting abilities of early childhood students.