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Virtual Reality Trends as a Tool for Science Learning Revolution in the 21st Century: A Systematic Review Arie Wahyu Prananta; Ruth Rize Paas Megahati S; Sudirman; Liza Yuliana
Jurnal Penelitian Pendidikan IPA Vol 11 No 12 (2025): December
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i12.13177

Abstract

VR educational multimedia systems have demonstrated their ability to improve teaching and learning efficiency through the provision of visual and interactive elements that accommodate a variety of learning preferences. This study aims to analyze and explore various research publications that investigate the use of virtual reality as a tool for the educational revolution in higher education. The research method used is a systematic literature review (SLR). The stages of this study include formulating research questions, searching for articles according to the research theme, identifying articles, screening articles, selecting potential articles, analyzing and synthesizing qualitative findings, and preparing a research report. The study yielded 21 potential articles that reflect the most recent research findings. The study's findings indicate that VR has the potential to revolutionize higher education by offering immersive learning experiences that captivate students in ways that conventional approaches cannot. This study highlights the growing interest in the application of VR technology in educational settings. The implications of this study emphasize the role of VR as a tool for the educational revolution in higher education, while also highlighting the need for careful implementation, ongoing research, and investment in technology and training to maximize its benefits.
Virtual Reality as A Digital Learning Innovation to Enhance the Skills of Students: A Systematic Review Ruth Rize Paas Megahati S
JOURNAL OF DIGITAL LEARNING AND DISTANCE EDUCATION Vol. 4 No. 10 (2026): Journal of Digital Learning and Distance Education (JDLDE)
Publisher : RADINKA JAYA UTAMA PUBLISHER, PADANG< INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56778/jdlde.v4i10.676

Abstract

A VR is a significant option for improving learning activities in schools, consistent with contemporary educational trends and technical progress. Prior studies reveal a deficiency in thorough assessments assessing VR as a digital learning innovation, particularly focused on improving student abilities. This study aims to analyze and highlight several research publications that examine virtual reality as a digital learning innovation to improve student skills. We chose the PRISMA diagram to conduct the systematic review process. Based on the established inclusion criteria, we identified 20 potential articles for the literature review. The selected articles emphasize the role of VR as a digital learning innovation aimed at enhancing student skills. VR is a promising digital learning innovation that can significantly enhance elementary school students' skills and engagement. This study collects and analyzes relevant research findings to conclude that VR is a digital learning tool for improve ESS skills. The implications of using VR in education are significant, offering opportunities to transform traditional learning environments and equip students with the skills needed for future success. However, careful consideration and strategic planning are essential to address the challenges and maximize the benefits of this innovative technology.